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Support for Control Rig #23

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permelin opened this issue Jan 1, 2021 · 3 comments
Closed

Support for Control Rig #23

permelin opened this issue Jan 1, 2021 · 3 comments
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feature New feature or request pending Pending approval ready Issue is fixed and ready to be deployed
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@permelin
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permelin commented Jan 1, 2021

I love your plugin, but it seems to not activate with Control Rig graphs? While that is still an experimental feature in the form of a plugin, it is very much usable already and some of us are developing for it.

@permelin permelin added feature New feature or request pending Pending approval labels Jan 1, 2021
@lucastucious
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lucastucious commented Jan 1, 2021 via email

@hugoattal
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hugoattal commented Jan 1, 2021

Yes, as Lucas stated, this is not possible yet...

Here's what happen with "standard" blueprints:

1. Default wire style
2. Electronic nodes wire style injection

Here's what happen with "plugins" blueprints:

1. Default wire style
2. Electronic nodes wire style injection
3. Plugin wire style injection

So the plugin define the wire style AFTER Electronic Nodes. And based on my knowledge, it's not possible to bypass it yet without recompiling the whole engine. Here's two possible ways I can bypass that:

  • Either I find a big C++ hack to bypass it (I didn't find one yet)
  • Or the Unreal Engine evolve to be able to inject the wire style after the plugin

@hugoattal hugoattal added rejected This will not be worked on feature New feature or request and removed feature New feature or request pending Pending approval labels Jan 1, 2021
@hugoattal hugoattal removed the rejected This will not be worked on label Apr 6, 2021
@hugoattal hugoattal self-assigned this Apr 6, 2021
@hugoattal hugoattal added this to the 3.0 milestone Apr 6, 2021
@hugoattal
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Done!

image

@hugoattal hugoattal added ready Issue is fixed and ready to be deployed pending Pending approval labels Apr 6, 2021
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