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I love your plugin, but it seems to not activate with Control Rig graphs? While that is still an experimental feature in the form of a plugin, it is very much usable already and some of us are developing for it.
The text was updated successfully, but these errors were encountered:
I love your plugin, but it seems to not activate with Control Rig graphs?
While that is still an experimental feature in the form of a plugin, it is
very much usable already and some of us are developing for it.
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So the plugin define the wire style AFTER Electronic Nodes. And based on my knowledge, it's not possible to bypass it yet without recompiling the whole engine. Here's two possible ways I can bypass that:
Either I find a big C++ hack to bypass it (I didn't find one yet)
Or the Unreal Engine evolve to be able to inject the wire style after the plugin
I love your plugin, but it seems to not activate with Control Rig graphs? While that is still an experimental feature in the form of a plugin, it is very much usable already and some of us are developing for it.
The text was updated successfully, but these errors were encountered: