Friday Night Funkin' Rewritten is a rewrite of Friday Night Funkin' built on LÖVE for Windows, macOS, Linux, and Web platforms, as well as previously unsupported platforms, like the Nintendo Switch.
Friday Night Funkin' Rewritten features:
- A rewritten engine focused on performance and playability
- Much less memory usage than the original game
- Controller support
- Other cool features, like downscroll
If using a controller on a PC, a controller with an Xbox button layout is recommended. Controller buttons will be remappable in a future update.
- Keyboard
- Arrow Keys - Select
- Enter - Confirm
- Escape - Back
- Controller
- Left Stick/D-Pad - Select
- A - Confirm
- B - Back
- Keyboard
- WASD/Arrow Keys - Arrows
- Enter - Confirm (Game Over)
- Escape - Exit
- Controller
- Left Stick/Right Stick/Shoulder Buttons/D-Pad/ABXY - Arrows
- A - Confirm (Game Over)
- Start - Exit
- Keyboard
- 6 - Take screenshot
- Screenshot directory:
- Windows -
%APPDATA%\funkin-rewritten\screenshots
- macOS -
~/Library/Application Support/funkin-rewritten/screenshots
- Linux -
~/.local/share/love/funkin-rewritten/screenshots
- Nintendo Switch -
./funkin-rewritten/screenshots
- Windows -
- Screenshot directory:
- 7 - Open debug menu
- 6 - Take screenshot
The settings file can be found in the following places on the following systems:
- Windows -
%APPDATA%\funkin-rewritten\settings.ini
- macOS -
~/Library/Application Support/funkin-rewritten/settings.ini
- Linux -
~/.local/share/love/funkin-rewritten/settings.ini
- Nintendo Switch -
./funkin-rewritten/settings.ini
Menus
- A proper menu has not been implemented yet. For now, a placeholder menu has been implemented.
Game Engine
- No pause menu yet.
Weeks
- Week 3's train is not added yet.
- Week 4's passing car is not added yet.
- Week 6 is a WIP.
After running a build method, its release ZIP will be located at ./build/release
.
- ".love-file"
- Run
make lovefile
- Run
- Windows (64-bit)
- Set up dependencies shown in
./resources/win64/dependencies.txt
- Run
make win64
- Set up dependencies shown in
- Windows (32-bit)
- Set up dependencies shown in
./resources/win32/dependencies.txt
- Run
make win32
- Set up dependencies shown in
- macOS
- Set up dependencies shown in
./resources/macos/dependencies.txt
- Run
make macos
- Set up dependencies shown in
- Nintendo Switch
- Set up devkitPro
- Install the
switch-dev
package
- Install the
- Set up dependencies shown in
./resources/switch/dependencies.txt
- Run
make switch
- Set up devkitPro
- Web
- The current method for building the web version is not portable, so I've decided to omit the instructions for doing so in the meantime.
Follow the official instructions for LÖVE game distribution for your platform: https://love2d.org/wiki/Game_Distribution
Friday Night Funkin' and its logo are trademarked. Its images, music, and sounds are under a proprietary license.
Anything that is not derived from the assets of Friday Night Funkin' is licensed under the terms of the GNU General Public License v3. This mainly includes the source code (Lua files).
As of writing, I (HTV04) have no affiliation with Funkin' Crew Inc. Please contact me for any inquries: [email protected]
- KadeDev for FNFDataAPI, which was referenced while developing the chart-reading system
- The developers of BeatFever Mania for their music time interpolation code
- The developers of the LÖVE framework, for making Funkin' Rewritten possible
- p-sam for developing love-nx, used for the Nintendo Switch version of the game
- Davidobot for developing love.js, used for the Web version of the game
- TurtleP for developing LÖVE Potion, originally used for the Nintendo Switch version of the game
- Funkin' Crew, for making such an awesome game