Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Restore "low end radius" (inverse deadzone) for tilt input #17489

Merged
merged 2 commits into from
May 22, 2023

Conversation

hrydgard
Copy link
Owner

Fixes #17483

Also adds an option to set whether whe low end radius should be circular or per-axis. Due to the looser control of tilt, this is a more important choice here than with analog sticks.

@hrydgard hrydgard added the Input/Controller Input and controller issues label May 22, 2023
@hrydgard hrydgard added this to the v1.15.4 milestone May 22, 2023
@hrydgard hrydgard merged commit d121b25 into master May 22, 2023
@hrydgard hrydgard deleted the tilt-restore-setting branch May 22, 2023 10:57
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Input/Controller Input and controller issues
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Tilt: Losing the "low end radius" setting made gameplay harder in some games
1 participant