Switch headless screenshot error to MSE, add benchmarking #16038
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This allows you to run a frame dump or test to get an average time taken, which can be convenient for comparing the relative performance of two changes.
It also returns screenshot differences as mean squared error instead of the previous simple % of pixels that are not exact matches. I considered PSNR, but I feel like the output is less obvious for what a "pass" means. There's also an option to tolerate a certain amount of MSE, which can be helpful when comparing things that might have small differences (i.e. hardware rendering.)
-[Unknown]