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I'm on a deep yak shaving quest here. The origin was the 3D texture thing (#15727 ), then when trying to expand that to more backends than Vulkan, I found I needed to refactor texture loading (#15743), which spawned a number of cleanup tasks when I ran into things that were silly and/or outdated.
This one removes the ReplaceTextureFormat enum (which had 7 unused members) and their related code, keeping only the case we are currently actively using. Then I found out that some parameters were always false these days now that we switch R/B in the shaders for the D3D backends, so cleaned up more stuff. Good to get in separately.