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GPU: Use old frame when presenting a skip #12665

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merged 1 commit into from
Mar 1, 2020

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unknownbrackets
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If we flip using a skipped frame, we may show an even older frame causing weird flickering.

This still flips, but reusing the same framebuf that was last flipped. Whether double buffered or the frame was skipped, this should just be the same as the previous image. It is possible we miss skipping some drawing and this still causes flickering, but it should be better than before.

Related to #12602.

-[Unknown]

If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
@unknownbrackets unknownbrackets added this to the v1.10.0 milestone Mar 1, 2020
@hrydgard
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hrydgard commented Mar 1, 2020

Yeah.. good catch! This makes a lot of sense.

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2 participants