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Vulkan: Limit stencil workaround to Adreno 5xx #11694

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merged 5 commits into from
Dec 26, 2018

Commits on Dec 23, 2018

  1. GPU: Track draw in shader manager.

    With device restore etc. everywhere.
    unknownbrackets committed Dec 23, 2018
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  3. GPU: Move dual source blending bug check to Draw.

    This also allows the ini setting to avoid it on Intel.
    unknownbrackets committed Dec 23, 2018
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Commits on Dec 24, 2018

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  2. GLES: Remove FBO_UNUSABLE bug check.

    Was no longer affecting behavior...
    unknownbrackets committed Dec 24, 2018
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