GPU: Clear alpha more consistently from 565 #11337
Merged
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Before, the backends all did different things. Now they are more in sync, but Vulkan still behaves slightly differently.
Fixes #11326.
For the purposes of Kingdom Hearts, clearing alpha is the important bit here. Really, the right thing to do is reinterpret bits to a new framebuf, copy over depth, and somehow reinterpret bits into stencil too. It's arguable what the best thing to do for other games is.
Before, behavior was very inconsistent:
#11326 (comment)
This makes it a bit more consistent, although perhaps we could get away with clearing everything everywhere and hope no game breaks.
This also removes pointless rebinds (it's always the current framebuf.)
-[Unknown]