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Update the README for 1.5. #10170

Merged
merged 4 commits into from
Nov 28, 2017
Merged

Update the README for 1.5. #10170

merged 4 commits into from
Nov 28, 2017

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hrydgard
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As always, I probably forgot something important?

@hrydgard hrydgard added this to the v1.5.0 milestone Nov 21, 2017
@unknownbrackets
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Worth calling out sustained performance mode (#9901), adhoc server (#9984), Linux controller mappings (#9997)?

Should we add " * Assorted minor compatibility fixes, code cleanup and performance improvements" like 1.4.0 had? It's true this time around too.

-[Unknown]

@zminhquanz
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That's look good , should be release

@hrydgard
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Yeah, bit busy but I'll try to get it out tomorrow or the day after.

@DJScias
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DJScias commented Nov 27, 2017

I know 1.5 introduced Vulkan feature parity with other renderers like buffered rendering, stencil support, etc..

Is this meant to be understood through the fact Vulkan support is now enabled in Android? Because I don't think it's part of multithreading Vulkan.

Personally, but I could be wrong, the fact it's feature-parity is nearly (if not completely) the same as the other renderers is something of note? Or am I literally blind and reading over it without realizing?

Kind regards,
DJScias

@hrydgard
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It is of note mainly because 1.4 had basic but very far from feature-complete Vulkan support on Windows only.

@DJScias
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DJScias commented Nov 28, 2017

Well, I figured it was of note. Just didn't see it in the PR readme change written down unless I missed it. :)

Kind regards,
DJScias

@iOS4all
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iOS4all commented Nov 28, 2017

My wishlist on version 1.5
Support iOS Metal api

@hrydgard
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1.5 is released tomorrow, not gonna start and finish Metal in that time :P Maybe for 1.6, depends.

@hrydgard hrydgard merged commit bbae67b into master Nov 28, 2017
@hrydgard hrydgard deleted the readme-1.5 branch November 28, 2017 09:55
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5 participants