Create default mapping for unknown control pads in SDL's controller database #9997
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Updated SDL/SDLJoystick.cpp in response to #9987
Summary:
If a control pad is not found in SDL's game controller database then a default mapping (based on the Sony PlayStation 3 Dual Shock controller) will be created and added to the in-memory database. Note: this new mapping is temporary and is not written to the control pad database.