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Allow remapping touch controls(mainly right thumbstick) #9859
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Yeah, that's a good idea. Noted as a feature request and for 1.6, maybe I'll get it into 1.5. Or hm, I mis-read - I first thought this was about adding the 2nd joystick which is present in the "PS3 remasters" which are playable in PPSSPP (and usable in some more games via cheats). That second stick should definitely be added. However this feature request causes some UI issues, nothing insurmountable but still a little tricky, at least to make it understandable. |
Ah, I didn't knew about it at all. Definitely will check those "PS3 remasters". As I was thinking about this second stick, I came to this: this stick should have saparate submenu as Maybe it is too much, but it will change the way of playing with touch input. |
Just noting that the Vita also allows this (though with its physical right stick): http://www.guidingtech.com/assets/postimages/2013/07/Vita-Right-Stick.png Arbitrary mapping would be better (I know of games that use L/R and ▲/X), but a menu of options might be faster to configure and simpler. Some might map both analogs to the left analog, which could get a little tricky too... aside from the dpad mapping problems. -[Unknown] |
Hi all, Firstly apologies for bumping this thread up again...I'm Also a big fan of ppsspp and after reading this thread, I thought that this is actually a really good idea. For example, on my phone (oneplus 5), I map the volume up and down as the L and R buttons (with the awesome options ppsspp offers, you can rotate the screen to landscape reverse so that the volume buttons are on the top) Now, if there was an option to have a second analogue which you can map to the psp face buttons (X O square triangle), it would make fps games become really playable. Also same with monster Hunter and peace Walker. Just wanted to share my thought... |
This! This could be big and turn soo many shooting games that are way too easy because of screen size auto aim or are frustratingly difficult because of aiming with buttons into hugely enjoyable games the way the second stick does for psp games on the Vita. This could make so many games playable on the ppsspp that are currently off limits due to the camera being connected to the to buttons instead of a stick. |
Not really, first of all "right analog stick" mapped to face buttons, would work one of the two ways:
The only way to make it better is adding real right analog stick and patch each game separately by right analog game specific cwcheat, but those exist only to few games(such patches are possible to make for every game out there, but it's not automatic, it takes time to do so nobody does that). Few games(HD remasters released for ps3) does support right analog stick natively, but they're actually lying and are just remapping digital functionality to analog which means they work pretty much like 1. |
I've played a lot of games via ppsspp with d-pad mapped to right analog stick on my ps3 controller. All I can say is that this is totally a better experience. Even if camera isn't smooth it is far easier to grab a stick and push it to the direction you want with a quick move of your thumb. And psp games are designed with such camera, which doesn't have option to be moved with real analog stick, and because HD remasters use the same approach as i proposed i think it makes a lot of sense to create secondary mappable analog stick. |
Except ppsspp can map real physical analogs, this is about a texture on the touchscreen - completely different experience and how that texture looks wouldn't affect how you feel it even if real stick feels better for moving camera than face buttons. It really only has sense as a right analog, since games can be patched to use it. |
It would. I can grab virtual stick at the centre, and move it to the direction I need. But I can't put my finger in the middle of D-Pad, because it will trigger one of 4th buttons (or even diagonal motion). So to control camera with a D-Pad I need a precision when I press buttons. But with fake analog, I can grab it and them move around, and for example, without letting it go, move it to the centre and this will stop camera from moving. So yes. Hardcoded 75% area is absolutely fine. Even more, it would be fantastic. If game supports second analog via patch, ppsspp can just apply patch. If not fallback to mappable behaviour. |
Yeah the movement of the touch stick is quite different from four touch buttons so there's definitely some benefit. Some games would even benefit from even more specialized controls... |
yes. some games use L and R to rotate camera, and it is not the most comfortable way for touch screen. Some use square circle cross triangle, which is more comfortable, but again it needs precise in taps. Some games use d-pad for camera and menus, so you can't just move dpad to the right side of the screen. With mappable onscreen analog screen all such issues can be solved, or at least became less painful compared to how it was originally designed. And due that this can be done with real gamepad, I think that providing quite similar way for touch controls seems reasonable. |
Great idea, would be a nice improvement |
Henrik likely got confused since the name of this issue was really not something it really asked for, so I corrected all of that.;3 |
Whoops! |
I've been googling for a way to map touch screen controls on Android as something other than their standard mapping. Specifically, the right analog stick that's available, mapping it to the d-pad or the X, O, Square, Triangle buttons. Is this what this feature request is for? |
yes, that's what I initially requested.
…On Sun, Dec 15, 2019, 07:06 iwestfall7062 ***@***.***> wrote:
I've been googling for a way to map touch screen controls on Android as
something other than their standard mapping. Specifically, the right analog
stick that's available, mapping it to the d-pad or the X, O, Square,
Triangle buttons. Is this what this feature request is for?
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How about this now? |
I too am trying to remap the virtual controls, but for the japanese digivice ver portable (working on translation). I've tried to remap the square and triangle buttons to L and R to use the accelerometer as a pedometer via the analog stick emulation like the actual devices (in this psp version you push triangle or square to walk since theres no pedometer). I can add custom buttons to handle the remapping of the dpad and X and O buttons, but since I can't map the square and triangle to L and R, I have to set the analog stick emulation to psp action buttons, which works but also activates the X and O and triggers menus, unless there's a way to set a deadzone over half the analog axis I can't find? |
First of all thanks for great PSP emulator. I've played Monster Hunter, and other games where camera control is important. And quite often we control
Camera
withD-Pad
. When I play ppsspp on my PC, I usually map joystick's second stick toD-pad
, to control camera with my right thumb. But when I play on my Android phone, there is no other option but to usecombo keys
to create secondD-Pad
on the right side of the screen. Another optionalAnalog stick
to controlD-Pad
would be wery useful.This is my configuration for MHFU:
Buttons
1
and2
mapped toright
andleft
onD-pad
and it is working workaround, but if I'll add two more buttons to control up and down behaviour it will become less convenient, and diagonal control will be still imposible.The text was updated successfully, but these errors were encountered: