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Metal Gear Solid Portable OPS blackout #2438

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agent13 opened this issue Jun 24, 2013 · 4 comments
Closed

Metal Gear Solid Portable OPS blackout #2438

agent13 opened this issue Jun 24, 2013 · 4 comments

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@agent13
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agent13 commented Jun 24, 2013

Metal Gear Solid Portable OPS blackout in beginning of game. Its issue occurs in later 0.7.6 -1500 svn versions.

@solarmystic
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@agent13

Confirmed. The game flashes to black during the first segment when you're given control of Snake, and stays black. Can't see anything..

Can be rectified by disabling Buffered Rendeing for now.

Tested on 0.8.1-41 on windows.

@solarmystic
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The issue is a lot worse now in the latest revisions. (0.8.1-6xx)

Even turning off buffered rendering still causes the black flashes to occur, in addition to the missing textures and other graphical anomalies.

I notice a lot of ridiculous and nonsensical FBO embiggenings in the log console when the black flashes occur, I think that they could be the cause of this issue:-

capture

Video of the issue, courtesy of lainiwaku from the ppsspp.org forums, who brought this latest development to my attention
https://www.youtube.com/watch?v=BTngeog6Cw0

@hrydgard
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That looks very wrong indeed, I wonder how that can happen...

@solarmystic
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This specific issue has been mostly resolved since v0.8.1-738-g0cbe0dc. The game doesn't flicker to a black screen anymore, even when Buffered Rendering is ON.

untitled

This can be closed now, since there are other issue pages (like #1884 and #1202 to cover the remaining issues that the game has, e.g. missing textures, 20 FPS rendering etc.

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