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Cannot set PSP Model on RetroArch, Toukiden does not work properly~! #15306
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I wonder if we should just default to PSP-2000 rather than adding another option. Not sure if this game is going to work anyway, for reference the message is "Ad hoc play on PSP-1000 not available." (OCR + Google translate). |
It's looks like they forgot to add PSP Model selection for RetroArch core. |
@iota97 |
AFAIK that should be it. However if you load a savestate it will reset the PSP model (if I'm not mistaken) so be sure to restart the game and load a game save for testing. Would be nice to know if it work on standalone version too. |
-[Unknown] |
If that the case I think he could test changing it from here: Line 232 in aeb81c3
Why does a game check for PSP model for AdHoc anyway? I thought there weren't many difference beside the UMD cache. |
Somewhere I've read that the PSP-1000 chipset had issues running the wifi chip while the CPU was clocked at 333 Mhz. Might've been a voltage issue. -[Unknown] |
I've tested setting g_Config.iPSPModel= PSP_MODEL_SLIM in CPU_Init; but still nothing changes. |
@unknownbrackets has nay way to fix it? |
It's my own problem, set in the wrong place! |
Game or games this happens in
ULJM06290 - Toukiden
What area of the game / PPSSPP
What should happen
Hope to be able to set PSP Model
Logs
No response
Platform
libretro / Retroarch
Mobile phone model or graphics card
Pixel 4a
PPSSPP version affected
RetroArch 1.9
Last working version
No response
Graphics backend (3D API)
OpenGL / GLES
Checklist
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