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Outrun 2006 C2C: Glitches in BUFFERED graphics mode / latest git build #13308
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Here's a GE Dump: |
@emuchicken last build worked? |
Yes. I believe so |
@emuchicken don't close it when it's not fixed. any last build worked for previous versions of PPSSPP? |
This issue was fixed in #13640 for Vulkan, D3D11, and GLES3 (and desktop OpenGL), but it is worth noting, however, that GLES2 and D3D9 still have the problem (and maybe always will?). |
Top picture looks ok-ish to me? If it looks wrong in "Disable slower effects off", that's ok, that setting will break graphics to gain speed. |
Anyway, water is still not solid - sometimes it works, sometimes it doesn't, I don't understand it. Although this issue is not about that, so I'm gonna close it. |
but how about the screenshot for real PSP? |
Actually the top one looks like it has some of the blue tint from before my latest fix... Hm. Might be related to the error seen in #13639 |
Yeah that's no good, but this should help, hopefully: #13646 |
Alright, i've figured out what's going on there, we're using a ES 3.1 feature in ES 3.0. OpenGL standards documents are such a mess, really hard to find out which GLSL ES version something appeared in... turns out packUnorm4x8 is a 3.1 feature while packUnorm2x16 is a 3.0 feature. Go figure... Gonna fix it soon. |
The color reflection is now fixed by #13669. |
What happens?
When selecting buffered / graphics settings, texture glitches on cars. Get pink cars instead of red, other cars also display strangely. Earlier psspp 1.9.1 worked fine
What should happen?
Textures should display red / real colours
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
Tried win10 both x64 and 32bit, PPSSPP v1.10.3-461-g0752e7d15 both x64 and x86 versions Geforce 750ti and 1060 - same issues.
Looks like:
Should look like (or similar to) - unbuffered mode
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