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All Worms bug: worm name disappear #12380
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Could you try exporting a GE frame dump? These help a lot. See here for instructions - it's not hard and works on Android too: You can zip that and then drag and drop it into a reply here. -[Unknown] |
Hey, so I can second this issue. It's a problem in the entire Worms series on PSP and has been a problem since I first used this emulator many years ago. Worms have name tags on top of their health so you can differentiate them for the purposes of turn order. Curiously, all of them are either sometimes missing or display weird, corrupted-looking incorrect textures throughout the entire series. One game in the series, Worms Battle Islands, has an additional problem where the landscape pre-renderer doesn't work seemingly in a similar way as the names, making the "Tactics" mode unusable as you cannot preview the maps to spawn your gadgets. Should I do a frame dump? The names are permanently missing or rendering badly at all times, I'm not sure how the frame dump would work/help. The issue is in plain sight the entire time. Sorry if what I say is confusing or of little help. |
Do make a frame dump, but it could be one of those issues where something happened in an early frame that ruined it for later frames so it's not always possible to tell. |
Worms Battle Islands Frame Dumps.zip Did frame dumps for Battle Islands. I couldn't get the name tag textures to corrupt but it definitely happens in the other two games. Either way the names are missing and the landscape preview is also broken. |
This func takes drawn text and replaces stencil with alpha based on the color intensity to prepare text for blending. See hrydgard#12380.
#13938 may at least fix the text. Probably the landscape render is using another direct CPU copy which would have to be found. It's also possible different Worms games will use variants of that func, since it was really inefficient... -[Unknown] |
If you open the Disassembly (or web debugger), does the function named "worms_copy_normalize_alpha" exist? You can just paste that name in the Go to field. If it doesn't exist, it means that the non-demo version uses a slightly different function. -[Unknown] |
I can't find worms_copy_normalize_alpha in Web debugger since I don't have a PC. |
This game is broken on vulkan backend graphics while on opengl backend looks good. ge dump |
Hey, I found a solution for the graphics issue on vulkan mali gpu the compat.ini DisableAccurateDepth what do you think @hrydgard? |
Looks good using the latest build. |
Cool. Let's close this then. |
Oh, OK, I thought both problems were fixed. reopening |
I have the problem with background on the last google play version of ppsspp |
"Worms open warfare 1" is OK, but "open warfare 2" has this problem |
Oh, ok. What device are you using? |
Android 11, retroid pocket 3+ |
That's a Mali gpu? |
Yes, Mali I got problem with semi transparent background on the winter map in the first game (after map changing). Geometry culling didn't help In the second game geometry culling didn't help too |
@light-and-ray how about if you try the recently build https://buildbot.orphis.net/ppsspp/ |
OK i will, but tomorrow |
Yes, it works. This commit megred "on Dec 23, 2022", and Google Play says last update was 3rd Jan. So I misunderstood, I thought the problem has not been fixed correctly |
P.s. on the last build it does not matter "Geometry shader culling" is checked or not |
Try this #12380 (comment) |
@Gamemulatorer No, I meant the problem (of backgrounds) is gone. It is only needed to wait update of google play version |
Worms Battle Islands: there should be a map preview (1:30: https://www.youtube.com/watch?v=-JUf1WUezoM) both OpenGL and Vulkan, yesterday build |
During the match (no matter what match or what worms game series), the name of the worm disappeared even though it changed option "show: name and health".
Android 7.1, OpenGL, version 9.1.2
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