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Black Screen - playing the game One Piece : Romance Dawn #11701

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ghost opened this issue Dec 28, 2018 · 6 comments · Fixed by #11785
Closed

Black Screen - playing the game One Piece : Romance Dawn #11701

ghost opened this issue Dec 28, 2018 · 6 comments · Fixed by #11785
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Depth / Z Issue involves depth drawing parameters.
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@ghost
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ghost commented Dec 28, 2018

Using the Vulkan and DX11 renderer the game One Piece : Romance Dawn gets a black screen.
Only the music works.
The game works fine using the OpenGL and Directx 9 renderers.
I am using the latest PPSSPP git version 1.7.5-336 on using Windows 10.
My GPU is AMD Radeon 530 but i also have an Intel GPU called UHD 620 that I rarely use.

@unknownbrackets
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Could you try exporting a GE frame dump? These help a lot.

See here for instructions - it's not hard and works on Android too:
https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump

You can zip that and then drag and drop it into a reply here.

-[Unknown]

@ghost
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ghost commented Dec 29, 2018

recordings.zip

This contains recordings for both renderers.

@unknownbrackets
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Hm, this dump only contains clears. Could you create one from OpenGL, Direct3D 9, or the software renderer? Make sure it's while you can see something on the screen, this is sorta like a screenshot - it's not helpful if it accidentally is a screenshot of a black frame.

It's not necessary to create the GE dump from the same backend that has problems.

-[Unknown]

@ghost
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ghost commented Dec 29, 2018

recordings.zip
this contains a recording for OpenGL and Software renderer.

@unknownbrackets unknownbrackets added the Depth / Z Issue involves depth drawing parameters. label Jan 1, 2019
@unknownbrackets
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This has to do with viewport and depth in the cull range path.

-[Unknown]

@ghost
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ghost commented Jan 2, 2019

Just a note , if you use the Vulkan renderer on linux (Mesa) the game does work correctly.
I could try the DIrectx 11 renderer with DXVK but dunno if it will help.

unknownbrackets added a commit to unknownbrackets/ppsspp that referenced this issue Feb 10, 2019
It was just wrong before, causing wrong culling when using a non-standard
viewport scale/center for depth.

Fixes hrydgard#11701, fixes hrydgard#11781.
@hrydgard hrydgard added this to the v1.8.0 milestone Feb 10, 2019
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Labels
Depth / Z Issue involves depth drawing parameters.
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