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Direct3D 9 does not display images of 3D games on Nvidia GPU #11638
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Strange. I guess we'll have to turn it off on older NVIDIAs as well indeed.. |
@teorex3 But the menus work, right? If you go into Settings/Tools/System Information and look at the Vendor line, what does it say exactly? Would need to look there to detect old NVIDIAs in D3D9 I think... |
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Thanks, I'm gonna try to make something to detect old Geforces, working around this problem. Anyway, any particular reason you're using D3D9? D3D11 should work better for you. |
One reason is no support D3D11 on NVIDIA 6xx, 7xx, if i run with D3D11 plugin, I get APPCRASH PPSSPPWindows.exe error. |
You mean 6xxx, 7xxx. But crashing is unexpected... Darn. |
It probably means we're doing something that isn't supported on feature level 9? Could be npot textures or separate alpha blend at 9_1, even...? Unfortunately, I don't have anything older than 8xxx. Try turning off settings: hardware transform, hardware tessellation, anisotropic, maybe even skip buffer effects. If any of these help, it'll help us narrow down the cause. -[Unknown] |
It seems like we use ps_4_0_level_9_1 on D3D11 with < 9.3 support, but then try to use some higher level features anyway (like bitwise shader ops.) This appears to affect UWP. -[Unknown] |
@unknownbrackets We don't expose D3D11-feature-level-9 except on UWP, this is an issue about real D3D9 problems, so not related. But yes, we probably have a few cases like that... |
I was referring to "if i run with D3D11 plugin, I get APPCRASH PPSSPPWindows.exe error." I wonder though if setting w to 0 would more likely work. That it breaks rendering even that shouldn't be culled implies to me that it just has trouble because a nan is involved in the conditional. -[Unknown] |
Has this improved? -[Unknown] |
yes it helped |
Thanks for testing! |
I have a graphical issues after implementing vertex range culling #11393
Tested on:
ppsspp-v1.6.3-472 - working OK
ppsspp-v1.6.3-478 - NOT working
ppsspp-v1.7.4 - NOT working
GPU: Nvidia 7600 GT
maybe this is help too?..
#11477 (comment)
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