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Fix Teenage Mutant Ninja Turtles Multiplayer.
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Alternatively, changing NET_SHUTDOWN_DELAY_US to 501000 usec or more will also works.
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anr2me committed Mar 13, 2021
1 parent 42186e8 commit b0503d7
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Core/Dialog/PSPNetconfDialog.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -243,7 +243,7 @@ void PSPNetconfDialog::DisplayMessage(std::string text1, std::string text2a, std
}

int PSPNetconfDialog::Update(int animSpeed) {
if (GetStatus() != SCE_UTILITY_STATUS_RUNNING) {
if (ReadStatus() != SCE_UTILITY_STATUS_RUNNING) {
return SCE_ERROR_UTILITY_INVALID_STATUS;
}

Expand Down Expand Up @@ -464,7 +464,7 @@ int PSPNetconfDialog::Update(int animSpeed) {
EndDraw();
}

if (GetStatus() == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED)
if (ReadStatus() == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED)
Memory::Memcpy(requestAddr, &request, request.common.size, "NetConfDialogParam");

return 0;
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