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VFPU: Compute sines and cosines in double precision.
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Let's see if we can do without the special checks in double precision.
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hrydgard committed Oct 10, 2020
1 parent 0ee996b commit 16654d3
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Showing 2 changed files with 35 additions and 42 deletions.
63 changes: 22 additions & 41 deletions Core/MIPS/MIPSVFPUUtils.h
Original file line number Diff line number Diff line change
Expand Up @@ -29,67 +29,48 @@ inline int Xpose(int v) {
return v^0x20;
}

// Half of PI, or 90 degrees.
#ifndef M_PI_2
#define M_PI_2 1.57079632679489661923
#endif

// Some games depend on exact values, but sinf() and cosf() aren't always precise.
// The VFPU uses weird angles where 4.0 represents a full circle. This makes it possible to return
// exact 1.0/-1.0 values at certain angles. We get close enough for #2921 and #12900 by computing
// things in double precision, multiplying the input by pi/2.
//
// A better solution would be to tailor some sine approximation for the 0..90 degrees range, compute
// modulo manually and mirror that around the circle. Also correctly special casing for inf/nan inputs
// and just trying to match it as closely as possible to the real PSP.
//
// Stepping down to [0, 2pi) helps, but we also check common exact-result values.
// TODO: cos(1) and sin(2) should be -0.0, but doing that gives wrong results (possibly from floorf.)

// Messing around with the modulo functions? try https://www.desmos.com/calculator.

inline float vfpu_sin(float angle) {
angle -= floorf(angle * 0.25f) * 4.f;
if (angle == 0.0f || angle == 2.0f) {
return 0.0f;
} else if (angle == 1.0f) {
return 1.0f;
} else if (angle == 3.0f) {
return -1.0f;
}
angle *= (float)M_PI_2;
return sinf(angle);
return (float)sin((double)angle * M_PI_2);
}

inline float vfpu_cos(float angle) {
angle -= floorf(angle * 0.25f) * 4.f;
if (angle == 1.0f || angle == 3.0f) {
return 0.0f;
} else if (angle == 0.0f) {
return 1.0f;
} else if (angle == 2.0f) {
return -1.0f;
}
angle *= (float)M_PI_2;
return cosf(angle);
return (float)cos((double)angle * M_PI_2);
}

inline float vfpu_asin(float angle) {
return asinf(angle) / M_PI_2;
}

inline void vfpu_sincos(float angle, float &sine, float &cosine) {
angle -= floorf(angle * 0.25f) * 4.f;
if (angle == 0.0f) {
sine = 0.0f;
cosine = 1.0f;
} else if (angle == 1.0f) {
sine = 1.0f;
cosine = 0.0f;
} else if (angle == 2.0f) {
sine = 0.0f;
cosine = -1.0f;
} else if (angle == 3.0f) {
sine = -1.0f;
cosine = 0.0f;
} else {
angle *= (float)M_PI_2;
inline void vfpu_sincos(float angle_f, float &sine, float &cosine) {
double angle = (double)angle_f * M_PI_2;
#if defined(__linux__)
sincosf(angle, &sine, &cosine);
double d_sine;
double d_cosine;
sincos(angle, &d_sine, &d_cosine);
sine = (float)d_sine;
cosine = (float)d_cosine;
#else
sine = sinf(angle);
cosine = cosf(angle);
sine = (float)sin(angle);
cosine = (float)cos(angle);
#endif
}
}

inline float vfpu_clamp(float v, float min, float max) {
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14 changes: 13 additions & 1 deletion unittest/UnitTest.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,9 @@
//
// TODO: Make a test of nice unittest asserts and count successes etc.
// Or just integrate with an existing testing framework.
//
// To use, set command line parameter to one or more of the tests below, or "all".
// Search for "availableTests".

#include <cstdio>
#include <cstdlib>
Expand Down Expand Up @@ -308,10 +311,19 @@ bool TestVFPUSinCos() {
EXPECT_APPROX_EQ_FLOAT(sine, 1.0f);
EXPECT_APPROX_EQ_FLOAT(cosine, 0.0f);

for (float angle = -10.0f; angle < 10.0f; angle++) {
vfpu_sincos(-1.0f, sine, cosine);
EXPECT_EQ_FLOAT(sine, -1.0f);
EXPECT_EQ_FLOAT(cosine, 0.0f);
vfpu_sincos(-2.0f, sine, cosine);
EXPECT_EQ_FLOAT(sine, 0.0f);
EXPECT_EQ_FLOAT(cosine, -1.0f);

for (float angle = -10.0f; angle < 10.0f; angle += 0.1f) {
vfpu_sincos(angle, sine, cosine);
EXPECT_APPROX_EQ_FLOAT(sine, sinf(angle * M_PI_2));
EXPECT_APPROX_EQ_FLOAT(cosine, cosf(angle * M_PI_2));

printf("sine: %f==%f cosine: %f==%f\n", sine, sinf(angle * M_PI_2), cosine, cosf(angle * M_PI_2));
}
return true;
}
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