This is the web UI for the Flyte platform.
Running flyteconsole locally requires NodeJS and
yarn. Once these are installed, all of the dependencies
can be installed by running yarn
in the project directory.
Before we can run the server, we need to set up an environment variable or two.
ADMIN_API_URL
(default: window.location.origin)
The Flyte console displays information fetched from the Flyte Admin API. This environment variable specifies the host prefix used in constructing API requests.
Note: this is only the host portion of the API endpoint, consisting of the protocol, domain, and port (if not using the standard 80/443).
This value will be combined with a suffix (such as /api/v1
) to construct the
final URL used in an API request.
Default Behavior
In most cases, flyteconsole
will be hosted in the same cluster as the Admin
API, meaning that the domain used to access the console is the same value used to
access the API. For this reason, if no value is set for ADMIN_API_URL
, the
default behavior is to use the value of window.location.origin.
BASE_URL
(default: undefined
)
This allows running the console at a prefix on the target host. This is
necessary when hosting the API and console on the same domain (with prefixes of
/api/v1
and /console
for example). For local development, this is
usually not needed, so the default behavior is to run without a prefix.
CORS_PROXY_PREFIX
(default: /cors_proxy
)
Sets the local endpoint for CORS request proxying.
To start the local development server, run yarn start
. This will spin up a
Webpack development server, compile all of the code into bundles, and start the
NodeJS server on the default port (3000). All requests to the NodeJS server will
be stalled until the bundles have finished. The application will be accessible
at http://localhost:3000 (if using the default port).
This project has support for Storybook.
Component stories live next to the components they test, in a __stories__
directory, with the filename pattern {Component}.stories.tsx
.
You can run storybook with yarn run storybook
, and view the stories at http://localhost:9001.
Communication with the Flyte Admin API is done using Protobuf as the request/response format. Protobuf is a binary format, which means looking at responses in the Network tab won't be very helpful. To make debugging easier, each network request is logged to the console with it's URL followed by the decoded Protobuf payload. You must have debug output enabled (on by default in development) to see these messages.
This application makes use of the debug
libary to provide namespaced debug output in the browser console. In
development, all debug output is enabled. For other environments, the debug
output must be enabled manually. You can do this by setting a flag in
localStorage using the console: localStorage.debug = 'flyte:*'
. Each module in
the application sets its own namespace. So if you'd like to only view output for
a single module, you can specify that one specifically
(ex. localStorage.debug = 'flyte:adminEntity'
to only see decoded Flyte
Admin API requests).
In the common hosting arrangement, all API requests will be to the same origin
serving the client application, making CORS unnecessary. For any requests which
do not share the same origin
value, the client application will route
requests through a special endpoint on the NodeJS server. One example would be
hosting the Admin API on a different domain than the console. Another example is
when fetching execution data from external storage such as S3. This is done to
minimize the amount of extra configuration required for ingress to the Admin API
and data storage, as well as to simplify local development of the console without
the need to grant CORS access to localhost
.
The requests and responses are piped through the NodeJS server with minimal overhead. However, it is still recommended to host the Admin API and console on the same domain to prevent unnecessary load on the NodeJS server and extra latency on API requests due to the additional hop.