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Unable to build ("bazel build") on Intel Mac #439
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Probably I cannot identify the cause of Segmentation Fault without your PC. |
I changed bazel version to 4.2.1 But, sadly another Segmentation Fault is return. It's result of
|
As I said here, I think this error is specific to your machine, so you need to identify the cause by yourself. |
Thank you! |
Sorry. If there's any progress, please reopen it freely. |
For anyone who meet similar issue, I solved the problem by installing "Xcode" from App Store. I think it's because of my law English skills, I understood that "Xcode" is essential "only" to use iOS. |
I didn't think it was necessary to install Xcode to build for Desktop. |
Maybe related to bazelbuild/bazel#14273. |
Plugin Version or Commit ID
v0.8.2
Unity Version
2020.3.25f1
Your Host OS
macOS Monterey 12.1
Target Platform
UnityEditor
[Windows Only] Visual Studio C++ and Windows SDK Version
No response
[Linux Only] GCC/G++ and GLIBC Version
No response
[Android Only] Android Build Tools and NDK Version
No response
[iOS Only] XCode Version
No response
Command Sequences
System Information
Describe the problem
When I do
python3.9 build.py build --desktop cpu --include_opencv_libs -vv
, it return error. It seems to be error bybazel build -c opt --verbose_failures --define MEDIAPIPE_DISABLE_GPU=1 --@opencv//:switch=local //mediapipe_api:mediapipe_desktop
.I cannot understand the error message well, so it's hard to find similar issue post. What should I do?
I just use the latest version from c4de7fd.
Log
Additional Context
No response
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