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Create kinetic objects sometimes break wrongly when using the freewheel clutch #51

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scmcgowen opened this issue Mar 1, 2024 · 4 comments
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bug Something isn't working level: minor Small glitches that do not affect gameplay scope: kinetic Features related to kinetic components

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@scmcgowen
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2024-03-01_10 32 30
2024-03-01_10 32 36
Steps to recreate:
Place first setup. ensure the clutch is powered
stop motion using the clutch before switching directions.
notice that the create components break anyway

@hlysine hlysine added bug Something isn't working need info Further information is needed scope: kinetic Features related to kinetic components level: minor Small glitches that do not affect gameplay labels Mar 16, 2024
@hlysine
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hlysine commented Mar 16, 2024

Are you referring to this? I cannot reproduce your reported bug.

java_cAjvKrhRmV.mp4

@scmcgowen
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I probably should have noted the MC version being 1.19.2

@hlysine hlysine removed the need info Further information is needed label Apr 3, 2024
@hlysine
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hlysine commented Apr 3, 2024

Can confirm it's limited to 1.19.2

@hlysine
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hlysine commented May 29, 2024

Not sure what is causing the difference in behavior because the relevant sections of code in both Create and Create: Connected are unchanged between 1.19.2 and 1.20.1 versions.

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Labels
bug Something isn't working level: minor Small glitches that do not affect gameplay scope: kinetic Features related to kinetic components
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