Personal project to develop a basic game engine. Currently in development, meaning features might be broken or not implemented yet.
Note: requires python to run setup scripts.
Run scripts/Setup.py to install required libraries python scripts/Setup.py
Run scripts/Windows-GenProjects.bat to generate project files.
Run scripts/Windows-GitUpdateSubmodules.bat to fetch/update vendor submodules.
Compatible with Visual Studio 2022, msvc compiler, and windows 10.
Required Libraries/Binaries (should be installed by setup.py)
- Vulkan
- Requires VULKAN_SDK environment variable (again should be automated)
- Premake
- Requires installation in
%KABLUNK_DIR%/vendor/premake/bin/premake5.exe
(again should be automated)
- Requires installation in
- Boost 1.84.0
- Must be installed under
C:/Program Files/boost/boost_1_84_0/
- Must be installed under
- MSVC developer command prompt must be on system path
- Example:
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\
- Example:
- Catch2 Test adaptor for Visual Studio (Windows)
- 2D batch renderer and basic 3D renderer
- C# scripting
- C++ scripting and runtime dll loading
- Editor
- Vulkan backend, hardware accelerated rendering, and renderer abstraction layer
- Entity Component System
- Asset Manager
- Project System
- Extendable event system
- Datastructures & Algorithms (allocators, map, priority queue, simple runtime c++ parser, etc.)
- DLL memory sharing / IPC
- Text renderer
- Networking Abstraction
- In-house UI
- Reflection
- Audio
- Build system
- Runtime c++ hot reloading
- PBR renderer
- Lua scripting
- Texture atlas and automatic texture packing
- DirectX 12 Support
- Non-Windows Platform Support
- MacOS
- Linux
- Mobile
- Web
- Mod support
https://trello.com/b/cYhcr9CG/kablunkengine
Inspiration, help, and guidance from @TheCherno (YouTube) from watching his game engine development series.