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[Sprig App] ChocolateNimGame (#2700)
* Sprig App - ChocolateNimGame * Update ChocolateNimGame.js * Fix Tags --------- Co-authored-by: Gus Ruben <[email protected]>
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/* | ||
@title: ChocolateNimGame | ||
@author: Sarah Akhtar | ||
@tags: ['strategy', 'puzzle'] | ||
@addedOn: 2024-12-10 | ||
*/ | ||
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||
/** | ||
* Creates Entities | ||
*/ | ||
const chocolate = "c" | ||
const spoiled = "s" | ||
setLegend( | ||
[ chocolate, bitmap` | ||
0000000000000000 | ||
0CCCCCCCCCCCCCC0 | ||
0C22C2CCCCCCCCC0 | ||
0C2CCCCCCCCCCCC0 | ||
0C2CCCCCCCCCCCC0 | ||
0CCCCCCCCCCCCCC0 | ||
0CCCCCCCCCCCCCC0 | ||
0CCCCCCCCCCCCCC0 | ||
0CCCCCCCCCCCCCC0 | ||
0CCCCCCCCCCCCCC0 | ||
0CCCCCCCCCCCCCC0 | ||
0CCCCCCCCCCCCCC0 | ||
0CCCCCCCCCCCCCC0 | ||
0CCCCCCCCCCCCCC0 | ||
0CCCCCCCCCCCCCC0 | ||
0000000000000000`], | ||
[ spoiled, bitmap` | ||
5555555555555555 | ||
5000000000000005 | ||
505550LLLLLLLL05 | ||
505550LLLLLLLL05 | ||
5055500000000005 | ||
5000007777705505 | ||
50L0500000005505 | ||
50L050550LL05505 | ||
50L050550LL05505 | ||
50L0500000005505 | ||
500050LL0LL05505 | ||
505050000LL05505 | ||
500050550LL05505 | ||
507050550LL05505 | ||
5000000000000005 | ||
5555555555555555`] | ||
) | ||
setSolids([]) | ||
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/** | ||
* Defining States | ||
*/ | ||
let chocolateBar = [] | ||
let spoiledRow = 0 | ||
let spoiledCol = 0 | ||
let isPlayerTurn = true | ||
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/** | ||
* Starting Game | ||
*/ | ||
initializeGame(5, 5) | ||
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/** | ||
* Random State Generation | ||
*/ | ||
function getRandomPosition(rows, cols) { | ||
return { | ||
row: Math.floor(Math.random() * rows), | ||
col: Math.floor(Math.random() * cols) | ||
} | ||
} | ||
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/** | ||
* Creating Game | ||
*/ | ||
function initializeGame(rows, cols) { | ||
const { row: sr, col: sc } = getRandomPosition(rows, cols) | ||
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chocolateBar = Array(rows).fill().map(() => Array(cols).fill(chocolate)) | ||
spoiledRow = sr | ||
spoiledCol = sc | ||
chocolateBar[spoiledRow][spoiledCol] = spoiled | ||
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isPlayerTurn = ((rows % 2 === 1 && cols % 2 === 1) || (rows % 2 === 0 && cols % 2 === 0)) | ||
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updateMap() | ||
} | ||
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/** | ||
* Updating Map from Key | ||
*/ | ||
function updateMap() { | ||
clearText() | ||
const newMap = chocolateBar.map(row => row.join('')).join('\n') | ||
setMap(newMap) | ||
addText("Chocolate Nim Game", { | ||
y: 2, | ||
color: color`6`, | ||
}) | ||
} | ||
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/** | ||
* Input Command 'W' | ||
*/ | ||
onInput("w", () => { | ||
if (isPlayerTurn) eatChocolate('u') | ||
}) | ||
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/** | ||
* Input Command 'S' | ||
*/ | ||
onInput("s", () => { | ||
if (isPlayerTurn) eatChocolate('d') | ||
}) | ||
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/** | ||
* Input Command 'A' | ||
*/ | ||
onInput("a", () => { | ||
if (isPlayerTurn) eatChocolate('l') | ||
}) | ||
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/** | ||
* Input Command 'D' | ||
*/ | ||
onInput("d", () => { | ||
if (isPlayerTurn) eatChocolate('r') | ||
}) | ||
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/** | ||
* Eating Chocolate Animation | ||
*/ | ||
function eatChocolate(direction) { | ||
let eatsSpoiled = false | ||
if (direction === 'u') { | ||
eatsSpoiled = (spoiledRow === 0) | ||
if (!eatsSpoiled) { | ||
chocolateBar.shift() | ||
spoiledRow-- | ||
} | ||
} else if (direction === 'd') { | ||
eatsSpoiled = (spoiledRow === chocolateBar.length - 1) | ||
if (!eatsSpoiled) { | ||
chocolateBar.pop() | ||
} | ||
} else if (direction === 'l') { | ||
eatsSpoiled = (spoiledCol === 0) | ||
if (!eatsSpoiled) { | ||
chocolateBar.forEach(row => row.shift()) | ||
spoiledCol-- | ||
} | ||
} else if (direction === 'r') { | ||
eatsSpoiled = (spoiledCol === chocolateBar[0].length - 1) | ||
if (!eatsSpoiled) { | ||
chocolateBar.forEach(row => row.pop()) | ||
} | ||
} | ||
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if (eatsSpoiled) { | ||
addText("Game Over! You Lost!", { | ||
y: 8, | ||
color: color`6`, | ||
}) | ||
setTimeout(() => initializeGame(5, 5), 2000) | ||
} else { | ||
updateMap() | ||
isPlayerTurn = !isPlayerTurn | ||
if (!isPlayerTurn) { | ||
computerMove() | ||
} | ||
} | ||
} | ||
|
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/** | ||
* Computer Artificial Intelligence (AI) Move | ||
*/ | ||
function computerMove() { | ||
const validMoves = ['u', 'd', 'l', 'r'].filter(dir => isValidMove(dir)) | ||
if (validMoves.length > 0) { | ||
const randomMove = validMoves[Math.floor(Math.random() * validMoves.length)] | ||
eatChocolate(randomMove) | ||
} else { | ||
addText("You Win! Computer Lost!", { | ||
y: 8, | ||
color: color`6`, | ||
}) | ||
setTimeout(() => initializeGame(5, 5), 2000) | ||
} | ||
} | ||
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/** | ||
* Valid Direction Check | ||
*/ | ||
function isValidMove(direction) { | ||
if (direction === 'u') return spoiledRow > 0 | ||
if (direction === 'd') return spoiledRow < chocolateBar.length - 1 | ||
if (direction === 'l') return spoiledCol > 0 | ||
if (direction === 'r') return spoiledCol < chocolateBar[0].length - 1 | ||
return false | ||
} |
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