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const player = "p"; | ||
const hammerhead = "o"; | ||
const mapa = "m"; | ||
setLegend( | ||
[hammerhead, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
1111111111111111 | ||
LLLLLLLLLLLLLLLL | ||
0000000000000000 | ||
0000000000000000 | ||
....000000000000 | ||
.....000000..... | ||
.....000000..... | ||
.....000000..... | ||
...00000000..... | ||
..000000000000.. | ||
.0000000000000..`], | ||
[player, bitmap` | ||
................ | ||
.......FFFFFFFFF | ||
.......FFFF2020F | ||
.......FFFF2222F | ||
.......FFFF2022F | ||
.......FF.F2000F | ||
.......FF.FFFFFF | ||
..........FF.... | ||
FFFFFFFFFFFF.... | ||
F.FFFFFFFFFF.... | ||
F.FFFFFFFFFF.... | ||
F.FFFFFFFFFF.... | ||
F.FFF...FFFF.... | ||
..FFF...FFFF.... | ||
..FFF...FFFF.... | ||
..FFF...FFFF....`], | ||
[mapa, bitmap ` | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111`] | ||
) | ||
setMap(map` | ||
mmmmmmmm | ||
mmmmmmmm | ||
mmmmmmmm | ||
mmmmmmmm | ||
mmmmmmmm | ||
mmmmmmmm | ||
mmmmmmmm | ||
..p.....`) | ||
var gameRunning = true; | ||
onInput("a", () => { | ||
if (gameRunning) { | ||
getFirst(player).x -= 1; | ||
} | ||
}); | ||
onInput("d", function() { | ||
getFirst(player).x += 1; | ||
}); | ||
function spawnhammerhead() { | ||
let x = Math.floor(Math.random() * 8); | ||
let y = 0; | ||
addSprite(x, y, hammerhead); | ||
} | ||
|
||
function movehammerheads() { | ||
let hammerheads = getAll(hammerhead); | ||
|
||
for (let i = 0; i < hammerheads.length; i++) { | ||
hammerheads[i].y += 1; | ||
} | ||
} | ||
function despawnhammerheads() { | ||
let hammerheads = getAll(hammerhead); | ||
|
||
for (let i = 0; i < hammerheads.length; i++) { | ||
if (hammerheads[i].y == 8) { | ||
hammerheads[i].remove(); | ||
} | ||
} | ||
} | ||
function checkHit() { | ||
let hammerheads = getAll(hammerhead); | ||
let p = getFirst(player); | ||
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||
for (let i = 0; i < hammerheads.length; i++) { | ||
if (hammerheads[i].x == p.x && hammerheads[i].y == p.y) { | ||
return true; | ||
} | ||
} | ||
return false; | ||
} | ||
var gameLoop = setInterval(() => { | ||
despawnhammerheads(); | ||
movehammerheads(); | ||
spawnhammerhead(); | ||
if (checkHit()) { | ||
clearInterval(gameLoop); | ||
gameRunning = false; | ||
addText("YOU DIED BRUH!", { | ||
x: 5, | ||
y: 6, | ||
color: color`5` | ||
}); | ||
} | ||
}, 750); | ||
|