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* Add files via upload * Rename Castle Drop.js to Castle_Drop.js * Update Castle_Drop.js --------- Co-authored-by: Lucas Honda <[email protected]>
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/* | ||
@title: Castle_Drop | ||
@author: aISaidJak | ||
@tags: ["dodge"] | ||
@img: "" | ||
@addedOn: 2024-05-14 | ||
*/ | ||
const player = "p" | ||
const window = "w" | ||
const spike = "s" | ||
const pad = "e" | ||
const background = "b" | ||
let health = 3 | ||
let healthtext = health | ||
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||
var loop = 1 | ||
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setLegend( | ||
[spike, bitmap` | ||
....22222222.... | ||
....22222222.... | ||
..223333333322.. | ||
..223333333322.. | ||
2233CCCCCCCC3322 | ||
2233CCCCCCCC3322 | ||
2233CC0000CC3322 | ||
2233CC0000CC3322 | ||
2233CC0000CC3322 | ||
2233CC0000CC3322 | ||
2233CCCCCCCC3322 | ||
2233CCCCCCCC3322 | ||
..223333333322.. | ||
..223333333322.. | ||
....22222222.... | ||
....22222222....`], | ||
[player, bitmap` | ||
....77777777.... | ||
....77777777.... | ||
..772222222277.. | ||
..772222222277.. | ||
7722002222002277 | ||
7722002222002277 | ||
7722002222002277 | ||
7722002222002277 | ||
7722222222222277 | ||
7722222222222277 | ||
7722332222222277 | ||
7722332222222277 | ||
..772233333377.. | ||
..772233333377.. | ||
....77777777.... | ||
....77777777....`], | ||
[pad, bitmap` | ||
....44444444.... | ||
....44444444.... | ||
..444444444444.. | ||
..444444444444.. | ||
4444DDDDDDDD4444 | ||
4444DDDDDDDD4444 | ||
4444DD2222DD4444 | ||
4444DD2222DD4444 | ||
4444DD2222DD4444 | ||
4444DD2222DD4444 | ||
4444DDDDDDDD4444 | ||
4444DDDDDDDD4444 | ||
..444444444444.. | ||
..444444444444.. | ||
....44444444.... | ||
....44444444....`], | ||
[background, bitmap` | ||
0000000000000000 | ||
0000000000000000 | ||
1111111111111100 | ||
1111111111111100 | ||
11LLLLLLLLLL1100 | ||
11LLLLLLLLLL1100 | ||
1111111111111100 | ||
1111111111111100 | ||
0000000000000000 | ||
0000000000000000 | ||
1111110011111111 | ||
1111110011111111 | ||
LLLL110011LLLLLL | ||
LLLL110011LLLLLL | ||
1111110011111111 | ||
1111110011111111`], | ||
) | ||
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setBackground(background) | ||
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const level = map` | ||
.................... | ||
.................... | ||
.................... | ||
.................... | ||
.........p.......... | ||
.................... | ||
.................... | ||
.................... | ||
.................... | ||
.................... | ||
.................... | ||
.................... | ||
.................... | ||
.................... | ||
.................... | ||
....................` | ||
setMap(level) | ||
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setSolids([player]) | ||
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onInput("a", () => { | ||
getFirst(player).x -= 1 | ||
}) | ||
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onInput("d", () => { | ||
getFirst(player).x += 1 | ||
}) | ||
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function moveobjects() { | ||
let spikes = getAll(spike) | ||
for (let spikepos = 0; spikepos < spikes.length; spikepos++) { | ||
if (spikes[spikepos].y == 0) { | ||
spikes[spikepos].remove() | ||
} | ||
spikes[spikepos].y -= 1 | ||
} | ||
let pads = getAll(pad) | ||
for (let padpos = 0; padpos < pads.length; padpos++) { | ||
if (pads[padpos].y == 0) { | ||
pads[padpos].remove() | ||
} | ||
pads[padpos].y -= 1 | ||
} | ||
} | ||
|
||
function spawnobjects() { | ||
let spikegoal = 4 | ||
for (let spikecount = 1; spikecount <= spikegoal; spikecount++) { | ||
let x = Math.floor(Math.random() * 20) | ||
let y = 15 | ||
addSprite(x, y, spike) | ||
} | ||
let padgoal = 1 | ||
for (let padcount = 1; padcount <= padgoal; padcount++) { | ||
let x = Math.floor(Math.random() * 20) | ||
let y = 15 | ||
addSprite(x, y, pad) | ||
} | ||
} | ||
|
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function checkDeath() { | ||
let spikes = getAll(spike) | ||
let p = getFirst(player) | ||
for (let spikepos = 0; spikepos < spikes.length; spikepos++) { | ||
if (spikes[spikepos].x == p.x && spikes[spikepos].y == p.y) { | ||
return true | ||
} | ||
} | ||
return false | ||
} | ||
|
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function checkHealth() { | ||
let pads = getAll(pad) | ||
let p = getFirst(player) | ||
for (let padpos = 0; padpos < pads.length; padpos++) { | ||
if (pads[padpos].x == p.x && pads[padpos].y == p.y) { | ||
return true | ||
} | ||
} | ||
return false | ||
} | ||
|
||
|
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var gameLoop = setInterval(() => { | ||
let healthstring = healthtext.toString() | ||
addText(healthstring + " LIVES", { | ||
x: 0, | ||
y: 0, | ||
color: color`6` | ||
}) | ||
checkDeath() | ||
if (checkDeath()) { | ||
if (health == 1) { | ||
clearInterval(gameLoop) | ||
gameRunning = false | ||
addText("0 LIVES", { | ||
x: 0, | ||
y: 0, | ||
color: color`6` | ||
}) | ||
addText("Game Over!", { | ||
x: 5, | ||
y: 6, | ||
color: color`6` | ||
}) | ||
} else { | ||
health-- | ||
healthtext-- | ||
} | ||
} | ||
spawnobjects() | ||
moveobjects() | ||
checkHealth() | ||
if (checkHealth()) { | ||
health++ | ||
healthtext++ | ||
if (health >= 9) { | ||
let health = 9 | ||
let healthtext = 9 | ||
} | ||
} | ||
}, 150) |