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/* | ||
@title: Monty Hall Game | ||
@tags: ['puzzle'] | ||
@addedOn: 2024-01-01 | ||
*/ | ||
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const door = "d" | ||
const openDoor = "o" | ||
const prizeDoor = "p" | ||
const goatDoor = "g" | ||
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setLegend( | ||
[ door, bitmap` | ||
0000000000000000 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0222222222222220 | ||
0000000000000000`], | ||
[ openDoor, bitmap` | ||
0000000000000000 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0000000000000000`], | ||
[ prizeDoor, bitmap` | ||
0000000000000000 | ||
0111111111111110 | ||
0111111111111110 | ||
0111100CC1111110 | ||
0111100CC1111110 | ||
0111100CC1111110 | ||
0111133CC1111110 | ||
0111133CC1111110 | ||
0111133CC1111110 | ||
0111133CC1111110 | ||
0111133CC1111110 | ||
0111133CC1111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0000000000000000`], | ||
[ goatDoor, bitmap` | ||
0000000000000000 | ||
0111111111111110 | ||
0111111111111110 | ||
0111155551111110 | ||
0111155551111110 | ||
0111155551111110 | ||
0111155551111110 | ||
0111155551111110 | ||
0111155551111110 | ||
0111155551111110 | ||
0111155551111110 | ||
0111155551111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0111111111111110 | ||
0000000000000000`] | ||
) | ||
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const levels = [ | ||
map` | ||
ddd` | ||
] | ||
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let message = "" | ||
let canSwitch = false | ||
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setMap(levels[0]) | ||
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let selectedDoor = -1 | ||
let revealedDoor = -1 | ||
let prizeDoorIndex = Math.floor(Math.random() * 3) | ||
let gameState = "selection" // states: selection, reveal, final, result | ||
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onInput("a", () => { | ||
if (gameState === "selection" && selectedDoor > 0) { | ||
selectedDoor-- | ||
} | ||
}) | ||
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onInput("d", () => { | ||
if (gameState === "selection" && selectedDoor < 2) { | ||
selectedDoor++ | ||
} | ||
}) | ||
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function wrapText(text, maxWidth) { | ||
const words = text.split(' ') | ||
const lines = [] | ||
let currentLine = words[0] | ||
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for (let i = 1; i < words.length; i++) { | ||
if (currentLine.length + words[i].length + 1 <= maxWidth) { | ||
currentLine += ' ' + words[i] | ||
} else { | ||
lines.push(currentLine) | ||
currentLine = words[i] | ||
} | ||
} | ||
lines.push(currentLine) | ||
return lines | ||
} | ||
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onInput("k", () => { | ||
if (gameState === "selection") { | ||
if (selectedDoor === -1) { | ||
selectedDoor = 0 // Start with first door selected | ||
} else { | ||
// Confirm door selection and reveal goat | ||
let revealedDoorIndex = -1 | ||
for (let i = 0; i < 3; i++) { | ||
if (i !== selectedDoor && i !== prizeDoorIndex) { | ||
revealedDoorIndex = i | ||
revealedDoor = i // Store revealed door | ||
break | ||
} | ||
} | ||
clearTile(revealedDoorIndex, 0) | ||
addSprite(revealedDoorIndex, 0, goatDoor) | ||
message = `Door ${revealedDoorIndex + 1} has a GOAT!!\n\n\nPress K to stick\nPress J to switch` | ||
gameState = "reveal" | ||
canSwitch = true | ||
} | ||
} else if (gameState === "reveal" && canSwitch) { | ||
// Stay with current door | ||
message = "Staying with original choice..." | ||
showFinalResult(selectedDoor) | ||
} | ||
}) | ||
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onInput("j", () => { | ||
if (gameState === "reveal" && canSwitch) { | ||
// Switch to the other unopened door | ||
const newDoor = 3 - selectedDoor - revealedDoor | ||
message = "Switching..." | ||
selectedDoor = newDoor | ||
showFinalResult(selectedDoor) | ||
} else if (gameState === "result") { | ||
// Reset game | ||
selectedDoor = -1 | ||
revealedDoor = -1 | ||
prizeDoorIndex = Math.floor(Math.random() * 3) | ||
gameState = "selection" | ||
canSwitch = false | ||
message = "Pick door (Press K)" | ||
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// Reset doors | ||
setMap(levels[0]) | ||
} | ||
}) | ||
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function showFinalResult(finalChoice) { | ||
// Clear screen and add black background | ||
for (let i = 0; i < 3; i++) { | ||
clearTile(i, 0) | ||
} | ||
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// Add extra newlines and credits | ||
message = finalChoice === prizeDoorIndex ? | ||
"YOUU WON!!\n\n\n\nA game by\nTechnoblade_SM\n\n\n\nPress J to try again" : | ||
"YOU LOST, TRY AGAIN\n\n\n\nA game by\nTechnoblade_SM\n\n\n\nPress J to try again" | ||
gameState = "result" | ||
canSwitch = false | ||
} | ||
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afterInput(() => { | ||
if (gameState === "selection") { | ||
for (let i = 0; i < 3; i++) { | ||
clearTile(i, 0) | ||
addSprite(i, 0, i === selectedDoor ? openDoor : door) | ||
} | ||
message = selectedDoor === -1 ? | ||
"Pick door (Press K)" : | ||
`Door ${selectedDoor + 1} selected.\nPress K to confirm.` | ||
} | ||
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clearText() | ||
if (gameState === "reveal") { | ||
// Special formatting for reveal state | ||
const [announcement, ...instructions] = message.split('\n\n\n') | ||
addText(announcement, { y: 2, color: color`3` }) | ||
instructions[0].split('\n').forEach((line, index) => { | ||
addText(line, { y: 6 + index, color: color`3` }) | ||
}) | ||
} else if (gameState === "result") { | ||
// Split message into result, credits, and replay | ||
const parts = message.split('\n\n\n\n') | ||
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// Revert win/lose message to original position | ||
addText(parts[0], { y: 2, color: color`3` }) | ||
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// Keep centered credits | ||
const creditLines = parts[1].split('\n') | ||
addText(creditLines[0], { y: 7, color: color`9`, x: 5 }) // "A game by" | ||
addText(creditLines[1], { y: 8, color: color`9`, x: 2 }) // "Technoblade_SM" | ||
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// Revert replay prompt to original position | ||
addText(parts[2], { y: 12, color: color`3` }) | ||
} else { | ||
// Normal text wrapping for other states | ||
const wrapped = wrapText(message, 20) | ||
wrapped.forEach((line, index) => { | ||
addText(line, { y: 4 + index, color: color`3` }) | ||
}) | ||
} | ||
}) |