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Fix use of custom shaderGenerator in Registry. #1740

Fix use of custom shaderGenerator in Registry.

Fix use of custom shaderGenerator in Registry. #1740

Workflow file for this run

name: linux-x64
on: [push, pull_request, workflow_dispatch]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: ['ubuntu-20.04']
include:
- os: 'ubuntu-20.04'
triplet: 'x64-linux'
steps:
- name: Setup environment
run: |
sudo apt-get update -qq
sudo apt-get install libgl-dev
sudo apt-get install -y cmake
sudo apt-get install -y libopenscenegraph-dev
sudo apt-get install -y libgdal-dev
sudo apt-get install -y libgeos-dev
sudo apt-get install -y libsqlite3-dev
sudo apt-get install -y protobuf-compiler libprotobuf-dev
sudo apt-get install -y libtinyxml-dev
sudo apt-get install -y libglew-dev
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Create Build Environment
run: |
cmake -E make_directory ${{runner.workspace}}/build
- name: Configure CMake
shell: bash
working-directory: ${{ runner.workspace }}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DOSGEARTH_BUILD_LEGACY_SPLAT_NODEKIT=OFF -DOSGEARTH_BUILD_PROCEDURAL_NODEKIT=ON
- name: 'Upload cmake configure log artifact'
uses: actions/upload-artifact@v3
if: ${{ failure() }}
with:
name: cmake-configure-log
path: |
${{ runner.workspace }}/build/CMakeCache.txt
retention-days: 1
- name: Build
working-directory: ${{ runner.workspace }}/build
shell: bash
run: cmake --build . --parallel 4 --config $BUILD_TYPE
- name: 'Upload cmake build log artifact'
uses: actions/upload-artifact@v3
if: ${{ failure() }}
with:
name: cmake-build-log
path: |
${{ runner.workspace }}/build/CMakeCache.txt
retention-days: 1