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Guillaume Sabran edited this page Feb 8, 2017
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An open source iOS 360 video player. It's in Swift (OpenGL backed) and designed as a generic library for 3D rendering.
- 360 video player
- photo / video filters within a 3D scene
- generic 3D scene
- physics
- simple to create animations
- bugs, such as memory leaks
- indirect video support (through SpriteKit)
- poor documentation
- unresponsiveness from Apple on issues, and no timeline on fixes
- no access to code to fix things yourself, since it's not open source.