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Add documentation and error handling
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/* | ||
* Copyright 2019 gRPC authors. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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const INITIAL_BACKOFF_MS = 1000; | ||
const BACKOFF_MULTIPLIER = 1.6; | ||
const MAX_BACKOFF_MS = 120000; | ||
const BACKOFF_JITTER = 0.2; | ||
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/** | ||
* Get a number uniformly at random in the range [min, max) | ||
* @param min | ||
* @param max | ||
*/ | ||
function uniformRandom(min: number, max: number) { | ||
return Math.random() * (max - min) + min; | ||
} | ||
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export interface BackoffOptions { | ||
initialDelay?: number; | ||
multiplier?: number; | ||
jitter?: number; | ||
maxDelay?: number; | ||
} | ||
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export class BackoffTimeout { | ||
private initialDelay: number = INITIAL_BACKOFF_MS; | ||
private multiplier: number = BACKOFF_MULTIPLIER; | ||
private maxDelay: number = MAX_BACKOFF_MS; | ||
private jitter: number = BACKOFF_JITTER; | ||
private nextDelay: number; | ||
private timerId: NodeJS.Timer; | ||
private running: boolean = false; | ||
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constructor(private callback: () => void, options?: BackoffOptions) { | ||
if (options) { | ||
if (options.initialDelay) { | ||
this.initialDelay = options.initialDelay; | ||
} | ||
if (options.multiplier) { | ||
this.multiplier = options.multiplier; | ||
} | ||
if (options.jitter) { | ||
this.jitter = options.jitter; | ||
} | ||
if (options.maxDelay) { | ||
this.maxDelay = options.maxDelay; | ||
} | ||
} | ||
this.nextDelay = this.initialDelay; | ||
this.timerId = setTimeout(() => {}, 0); | ||
clearTimeout(this.timerId); | ||
} | ||
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/** | ||
* Call the callback after the current amount of delay time | ||
*/ | ||
runOnce() { | ||
this.running = true; | ||
this.timerId = setTimeout(() => { | ||
this.callback(); | ||
this.running = false; | ||
}, this.nextDelay); | ||
const nextBackoff = Math.min(this.nextDelay * this.multiplier, this.maxDelay); | ||
const jitterMagnitude = nextBackoff * this.jitter; | ||
this.nextDelay = nextBackoff + uniformRandom(-jitterMagnitude, jitterMagnitude); | ||
} | ||
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/** | ||
* Stop the timer. The callback will not be called until `runOnce` is called | ||
* again. | ||
*/ | ||
stop() { | ||
clearTimeout(this.timerId); | ||
this.running = false; | ||
} | ||
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/** | ||
* Reset the delay time to its initial value. | ||
*/ | ||
reset() { | ||
this.nextDelay = this.initialDelay; | ||
} | ||
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isRunning() { | ||
return this.running; | ||
} | ||
} |
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