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Introduce a new streaming player API (#31754)
This new API can be used to play back sessions of any type. The player accepts a session ID and a streamer, and provides the caller with an API for playback controls (speed, play/pause, seek, etc) as well as a channel that receives events with the proper timing delay applied. The design for this change is discussed in RFD 91. Updates #10578 Updates #10579 Updates gravitational/teleport-private#665 Updates gravitational/teleport-private#1024
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// Copyright 2023 Gravitational, Inc | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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// Package player includes an API to play back recorded sessions. | ||
package player | ||
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import ( | ||
"context" | ||
"errors" | ||
"math" | ||
"os" | ||
"sync/atomic" | ||
"time" | ||
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"github.com/gravitational/trace" | ||
"github.com/jonboulle/clockwork" | ||
"github.com/sirupsen/logrus" | ||
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"github.com/gravitational/teleport/api/types/events" | ||
"github.com/gravitational/teleport/lib/session" | ||
) | ||
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// Player is used to stream recorded sessions over a channel. | ||
type Player struct { | ||
// read only config fields | ||
clock clockwork.Clock | ||
log logrus.FieldLogger | ||
sessionID session.ID | ||
streamer Streamer | ||
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speed atomic.Value // playback speed (1.0 for normal speed) | ||
lastPlayed atomic.Int64 // timestamp of most recently played event | ||
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// advanceTo is used to implement fast-forward and rewind. | ||
// During normal operation, it is set to [normalPlayback]. | ||
// | ||
// When set to a positive value the player is seeking forward | ||
// in time (and plays events as quickly as possible). | ||
// | ||
// When set to a negative value, the player needs to "rewind" | ||
// by starting the stream over from the beginning and then | ||
// seeking forward to the rewind point. | ||
advanceTo atomic.Int64 | ||
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emit chan events.AuditEvent | ||
done chan struct{} | ||
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// playPause holds a channel to be closed when | ||
// the player transitions from paused to playing, | ||
// or nil if the player is already playing. | ||
// | ||
// This approach mimics a "select-able" condition variable | ||
// and is inspired by "Rethinking Classical Concurrency Patterns" | ||
// by Bryan C. Mills (GopherCon 2018): https://www.youtube.com/watch?v=5zXAHh5tJqQ | ||
playPause chan chan struct{} | ||
} | ||
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const normalPlayback = math.MinInt64 | ||
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type Streamer interface { | ||
StreamSessionEvents( | ||
ctx context.Context, | ||
sessionID session.ID, | ||
startIndex int64, | ||
) (chan events.AuditEvent, chan error) | ||
} | ||
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// Config configures a session player. | ||
type Config struct { | ||
Clock clockwork.Clock | ||
Log logrus.FieldLogger | ||
SessionID session.ID | ||
Streamer Streamer | ||
} | ||
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func New(cfg *Config) (*Player, error) { | ||
if cfg.Streamer == nil { | ||
return nil, trace.BadParameter("missing Streamer") | ||
} | ||
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if cfg.SessionID == "" { | ||
return nil, trace.BadParameter("missing SessionID") | ||
} | ||
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clk := cfg.Clock | ||
if clk == nil { | ||
clk = clockwork.NewRealClock() | ||
} | ||
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var log logrus.FieldLogger = cfg.Log | ||
if log == nil { | ||
l := logrus.New().WithField(trace.Component, "player") | ||
l.Logger.SetOutput(os.Stdout) // TODO(zmb3) remove | ||
l.Logger.SetLevel(logrus.DebugLevel) | ||
log = l | ||
} | ||
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p := &Player{ | ||
clock: clk, | ||
log: log, | ||
sessionID: cfg.SessionID, | ||
streamer: cfg.Streamer, | ||
emit: make(chan events.AuditEvent, 64), | ||
playPause: make(chan chan struct{}, 1), | ||
done: make(chan struct{}), | ||
} | ||
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p.speed.Store(float64(defaultPlaybackSpeed)) | ||
p.advanceTo.Store(normalPlayback) | ||
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// start in a paused state | ||
p.playPause <- make(chan struct{}) | ||
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go p.stream() | ||
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return p, nil | ||
} | ||
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// errClosed is an internal error that is used to signal | ||
// that the player has been closed | ||
var errClosed = errors.New("player closed") | ||
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const ( | ||
minPlaybackSpeed = 0.25 | ||
defaultPlaybackSpeed = 1.0 | ||
maxPlaybackSpeed = 16 | ||
) | ||
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func (p *Player) SetSpeed(s float64) error { | ||
if s < minPlaybackSpeed || s > maxPlaybackSpeed { | ||
return trace.BadParameter("speed %v is out of range", s) | ||
} | ||
p.speed.Store(s) | ||
return nil | ||
} | ||
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func (p *Player) stream() { | ||
// TODO(zmb3): consider using context instead of close chan | ||
eventsC, errC := p.streamer.StreamSessionEvents(context.TODO(), p.sessionID, 0) | ||
lastDelay := int64(0) | ||
for { | ||
select { | ||
case <-p.done: | ||
close(p.emit) | ||
return | ||
case err := <-errC: | ||
// TODO(zmb3): figure out how to surface the error | ||
// (probably close the chan and expose a method) | ||
p.log.Warn(err) | ||
return | ||
case evt := <-eventsC: | ||
if evt == nil { | ||
p.log.Debug("reached end of playback") | ||
close(p.emit) | ||
return | ||
} | ||
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if err := p.waitWhilePaused(); err != nil { | ||
p.log.Warn(err) | ||
close(p.emit) | ||
return | ||
} | ||
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currentDelay := getDelay(evt) | ||
if currentDelay > 0 && currentDelay > lastDelay { | ||
switch adv := p.advanceTo.Load(); { | ||
case adv >= currentDelay: | ||
// no timing delay necessary, we are fast forwarding | ||
break | ||
case adv < 0 && adv != normalPlayback: | ||
// any negative value other than normalPlayback means | ||
// we rewind (by restarting the stream and seeking forward | ||
// to the rewind point) | ||
p.advanceTo.Store(adv * -1) | ||
go p.stream() | ||
return | ||
default: | ||
if adv != normalPlayback { | ||
p.advanceTo.Store(normalPlayback) | ||
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// we're catching back up to real time, so the delay | ||
// is calculated not from the last event but from the | ||
// time we were advanced to | ||
lastDelay = adv | ||
} | ||
if err := p.applyDelay(time.Duration(currentDelay-lastDelay) * time.Millisecond); err != nil { | ||
close(p.emit) | ||
return | ||
} | ||
} | ||
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lastDelay = currentDelay | ||
} | ||
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p.log.Debugf("playing %v (%v)", evt.GetType(), evt.GetID()) | ||
select { | ||
case p.emit <- evt: | ||
p.lastPlayed.Store(currentDelay) | ||
default: | ||
p.log.Warnf("dropped event %v, reader too slow", evt.GetID()) | ||
} | ||
} | ||
} | ||
} | ||
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// Close shuts down the player and cancels any streams that are | ||
// in progress. | ||
func (p *Player) Close() error { | ||
close(p.done) | ||
return nil | ||
} | ||
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// C returns a read only channel of recorded session events. | ||
// The player manages the timing of events and writes them to the channel | ||
// when they should be rendered. The channel is closed when the player | ||
// has reached the end of playback. | ||
func (p *Player) C() <-chan events.AuditEvent { | ||
return p.emit | ||
} | ||
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// TODO(zmb3): add an Err() method to be checked after C is closed | ||
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// Pause temporarily stops the player from emitting events. | ||
// It is a no-op if playback is currently paused. | ||
func (p *Player) Pause() error { | ||
p.setPlaying(false) | ||
return nil | ||
} | ||
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// Play starts emitting events. It is used to start playback | ||
// for the first time and to resume playing after the player | ||
// is paused. | ||
func (p *Player) Play() error { | ||
p.setPlaying(true) | ||
return nil | ||
} | ||
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// SetPos sets playback to a specific time, expressed as a duration | ||
// from the beginning of the session. A duration of 0 restarts playback | ||
// from the beginning. A duration greater than the length of the session | ||
// will cause playback to rapidly advance to the end of the recording. | ||
func (p *Player) SetPos(d time.Duration) error { | ||
if d.Milliseconds() < p.lastPlayed.Load() { | ||
// if we're rewinding we store a negative value | ||
d = -1 * d | ||
} | ||
p.advanceTo.Store(d.Milliseconds()) | ||
return nil | ||
} | ||
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// applyDelay "sleeps" for d in a manner that | ||
// can be canceled | ||
func (p *Player) applyDelay(d time.Duration) error { | ||
p.log.Debugf("waiting %v until next event", d) | ||
scaled := float64(d) / p.speed.Load().(float64) | ||
select { | ||
case <-p.done: | ||
return errClosed | ||
case <-p.clock.After(time.Duration(scaled)): | ||
return nil | ||
} | ||
} | ||
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func (p *Player) setPlaying(play bool) { | ||
ch := <-p.playPause | ||
alreadyPlaying := ch == nil | ||
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if alreadyPlaying && !play { | ||
ch = make(chan struct{}) | ||
} else if !alreadyPlaying && play { | ||
// signal waiters who are paused that it's time to resume playing | ||
close(ch) | ||
ch = nil | ||
} | ||
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p.playPause <- ch | ||
} | ||
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// waitWhilePaused blocks while the player is in a paused state. | ||
// It returns immediately if the player is currently playing. | ||
func (p *Player) waitWhilePaused() error { | ||
ch := <-p.playPause | ||
p.playPause <- ch | ||
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if alreadyPlaying := ch == nil; !alreadyPlaying { | ||
select { | ||
case <-p.done: | ||
return errClosed | ||
case <-ch: | ||
} | ||
} | ||
return nil | ||
} | ||
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// LastPlayed returns the time of the last played event, | ||
// expressed as milliseconds since the start of the session. | ||
func (p *Player) LastPlayed() int64 { | ||
return p.lastPlayed.Load() | ||
} | ||
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func getDelay(e events.AuditEvent) int64 { | ||
switch x := e.(type) { | ||
case *events.DesktopRecording: | ||
return x.DelayMilliseconds | ||
case *events.SessionPrint: | ||
return x.DelayMilliseconds | ||
default: | ||
return int64(0) | ||
} | ||
} |
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