Rename Random.choice()
to Random.pick()
#181
Merged
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Part of #176.
Random.choices()
for weighed selection.Random.choices()
would be likely merged: Add a method to get a random element with weighted probability (similar torandom.choices()
in Python) godotengine/godot-proposals#3948 (comment)Random.pick()
will go along withRandom.pop()
pop()
suggested in the proposal:Array.pick_random()
as a shorthand forArray[randi() % Array.size()]
godotengine/godot-proposals#3454