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This will be the home for math functions in Goost, see #151.
Implemented Bezier interpolation:
and Catmull-Rom interpolation functions which is similar to #77.
Both support
float
,Vector2
andVector3
.Added
is_equal_approx()
andis_zero_approx()
with configurable tolerance which is impossible to configure in Godot'sis_equal_approx()
.CMP_EPSILON
is not exposed either, see godotengine/godot-proposals#3565, unfortunately there's no way to bind float-based constants even via modules.