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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.

GVR SDK for Unity v1.170.0

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@rusmaxham rusmaxham released this 30 Aug 20:58
· 7 commits to master since this release

Other changes

  • Instant Preview now properly applies the neck model to 3DoF headsets.
  • Updated bundled lib GVR for Android to v1.170.0.

Bug fixes

  • Fixed issue 690 where setting Time.timeScale = 0 caused the the Cardboard reticle pointer to disappear.
  • Fixed issue 835 where accessing XRSettings.loadedDeviceName was unnecessarily allocating memory every frame, resulting in excessive garbage collection. The new GvrXREventsSubscriber class now avoids per-frame allocations in Unity 2018.3 and later.
  • Reduced garbage collection by moving an allocation in AndroidNativeControllerProvider from every frame to once at class instantiation.
  • Fixed issue where incorrect "No GvrEditorEmulator instance was found in your scene. Please ensure that GvrEditorEmulator exists in your scene." messages would appear when only one was present.
  • Fixed Unity case 537052 where GvrReticlePointer didn't trigger buttons properly when tilted more than 45˚ from vertical.
  • Specified doc URLs for Google VR script components. Clicking the components' doc icon in the inspector view will now open the corresponding API reference docs.