This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
GVR SDK for Unity v1.170.0
Other changes
- Instant Preview now properly applies the neck model to 3DoF headsets.
- Updated bundled lib GVR for Android to v1.170.0.
Bug fixes
- Fixed issue 690 where setting
Time.timeScale = 0
caused the the Cardboard reticle pointer to disappear. - Fixed issue 835 where accessing
XRSettings.loadedDeviceName
was unnecessarily allocating memory every frame, resulting in excessive garbage collection. The newGvrXREventsSubscriber
class now avoids per-frame allocations in Unity 2018.3 and later. - Reduced garbage collection by moving an allocation in
AndroidNativeControllerProvider
from every frame to once at class instantiation. - Fixed issue where incorrect "No GvrEditorEmulator instance was found in your scene. Please ensure that GvrEditorEmulator exists in your scene." messages would appear when only one was present.
- Fixed Unity case 537052 where
GvrReticlePointer
didn't trigger buttons properly when tilted more than 45˚ from vertical. - Specified doc URLs for Google VR script components. Clicking the components' doc icon in the inspector view will now open the corresponding API reference docs.