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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
Hi, I've been unable to replicate this bug (setting instance.keyboardState.isReady to false and then calling ClearText() every frame, and in a separate build doing the same only on certain actions, didn't ever crash the app). It looks like it's been a very long time since this code was updated (mid-2017), so I'm not sure why it was crashing for you. Feel free to reopen this if it's still a problem and you can provide any additional replication details.
I suddenly keep getting crashes related to the Daydream keyboard.
This is using gvrsdk v1.110.0 with the fix from #814 and daydream keyboard v1.12.171114013 and unity 2017.2.0p1
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