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Feature Request: Allow touch tracking on GVRVideoView #61
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Hi. Thanks for this report. It's on our tracker and high priority. There are a few workarounds already posted here if you look for them. |
Thanks for the quick response @nathanmartz! |
I can't find workarounds. |
I got the same problem. Have anybody tried to pan the video by touching and dragging the screen? In the official app Cardboard, you can drap and change the view. |
Bump. Touching and dragging would really be awesome features! Just as @yalong5837, I have not found any workaround. |
问题解决了吗? Problem solved? |
@songhongkang nope, problem not solved yet. I will switch to https://github.com/Aralekk/simple360player_iOS since it has all features I need. It uses SpriteKit and Metal which causes memory leaks, the current workaround is to force OpenGL. |
We're adding this feature in our next release which we plan to push in the next few days. |
Great news @dav-cz! |
API is now available in v0.9.0 |
Sure, now there is a bool flag (BOOL) enableTouchTracking but how do you expose it in Unity3D? |
When playing a 360 video in a
GVRVideoView
, it would be great if we could enable touch tracking, so that the user may pan the video by touching and dragging the screen, as well as via the gyroscope.The use case is similar to the NYTVR app, where the user has the option of viewing a 360 video outside of cardboard mode. Controlling the camera with touch controls in this scenario would allow the user to view a 360 video in confined spaces such as a train or bus, without having to wave their phone around to see all of the video content.
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