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device utilization % very high #11
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Just profiled with time profiler – CPU max 20-30% for me. |
I've raised the issue with the SceneKit team at wwdc and showed them CPU/GPU profiles, they'll be looking into it. Hope to have some correction from apple soon |
@Aralekk cannot find the |
the actual flag is "PrefersOpenGL" :) sorry for the typo |
@Aralekk thanks for the reply but i dont think the latest version contains that. Is it in the main info.plist? |
Also when I manually changes to OpenGL in the storyboard i only got black screens |
hi Aralekk,
I found the device getting very hot when running this player(it once induce the system restart), so I analyze with xcode instruments GPU tool, and found:
renderer utilization %: 70
8286tiler utilization %:70
texture count: 809
device utilization %: 74~89
maybe an issue? or is there any method to lower them? thanks a lot~
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