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Not sure if "sender" and "receiver" are good names as concepts.
Since the "sender" usually sits in front of a game client, and the "receiver" usually sits in front of a game server, we could rename this to being a "client proxy" rather than a "sender proxy" and a "server proxy" rather than a "receiver proxy"?
But the flip side is, sender/receiver do explain who starts the initial connection, so I'm not sure.
Throwing this out there for discussion. How do other people feel?
The text was updated successfully, but these errors were encountered:
I think client and server is better, mostly because they're more clear concepts for those who work with servers and infrastructure which is where these names will be referred.
Changes the nomenclature to being "client proxy" and "server proxy",
which is far easier to understand, both from a user perspective, and
from a code perspective.
Closes#22
Changes the nomenclature to being "client proxy" and "server proxy",
which is far easier to understand, both from a user perspective, and
from a code perspective.
Closes#22
Not sure if "sender" and "receiver" are good names as concepts.
Since the "sender" usually sits in front of a game client, and the "receiver" usually sits in front of a game server, we could rename this to being a "client proxy" rather than a "sender proxy" and a "server proxy" rather than a "receiver proxy"?
But the flip side is, sender/receiver do explain who starts the initial connection, so I'm not sure.
Throwing this out there for discussion. How do other people feel?
The text was updated successfully, but these errors were encountered: