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Gameserver status subresource #947

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markmandel
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This is a draft implementation. I'm not convinced this is a good idea
as it removes the essentially atomic/transactional nature of being able
to manipulate GameServer resources -- which because of Allocation, is
something that is ideal to have.

I expect that e2e tests will fail.

This is a draft implementation. I'm not convinced this is a good idea
as it removes the essentially atomic/transactional nature of being able
to manipulate GameServer resources -- which because of Allocation, is
something that is ideal to have.

I expect that e2e tests will fail.
@markmandel markmandel added kind/cleanup Refactoring code, fixing up documentation, etc kind/breaking Breaking change labels Jul 25, 2019
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Build Succeeded 👏

Build Id: 36db7507-7cb5-4c2f-b3f0-4966875ca714

The following development artifacts have been built, and will exist for the next 30 days:

A preview of the website (the last 30 builds are retained):

To install this version:

  • git fetch https://github.com/GoogleCloudPlatform/agones.git pull/947/head:pr_947 && git checkout pr_947
  • helm install install/helm/agones --namespace agones-system --name agones --set agones.image.tag=0.12.0-fdab91e

@markmandel
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I did not expect that to pass. Colour me surprised.

Humble 🍰

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Closing this PR in favour of #959 - see #329 for details.

@markmandel markmandel closed this Jul 30, 2019
@markmandel markmandel deleted the feature/gameserver-subresource branch July 30, 2019 08:09
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2 participants