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Cleanup of load tests #2784

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merged 11 commits into from
Nov 2, 2022
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mangalpalli
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What type of PR is this?

Uncomment only one /kind <> line, press enter to put that in a new line, and remove leading whitespace from that line:

/kind breaking
/kind bug

/kind cleanup

/kind documentation
/kind feature
/kind hotfix

What this PR does / Why we need it:

After building container and running this command "docker run --rm --network="host" -e "LOCUST_FILE=gameserver_allocation.py" -e "TARGET_HOST=http://127.0.0.1:8001" -p 8089:8089 locust-files:latest", it is showing "missing /usr/local/bin/locust".

LOCUST files are no longer updated, and had to be removed.

Removed all the content related to LOCUST files.

Which issue(s) this PR fixes:

Closes #2744

Special notes for your reviewer:

@mangalpalli mangalpalli added the kind/cleanup Refactoring code, fixing up documentation, etc label Oct 31, 2022
@mangalpalli mangalpalli added this to the 1.28.0 milestone Oct 31, 2022
@mangalpalli mangalpalli mentioned this pull request Oct 31, 2022
@markmandel
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Is it possible to update #2779 instead of a new PR? Then we can keep the review history.

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Never mind, I see you closed the other one.

@markmandel markmandel changed the title Issue 2744 updated Cleanup of load tests Oct 31, 2022
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Build Succeeded 👏

Build Id: 811a8bff-09f2-447b-b697-7d2833e032c2

The following development artifacts have been built, and will exist for the next 30 days:

A preview of the website (the last 30 builds are retained):

To install this version:

  • git fetch https://github.com/googleforgames/agones.git pull/2784/head:pr_2784 && git checkout pr_2784
  • helm install agones ./install/helm/agones --namespace agones-system --set agones.image.tag=1.28.0-eb8d0d6-amd64

@@ -7,48 +7,3 @@ Agones, fleet scaling is a good example where performance metrics are useful.
Similar to load tests, Locust can be used for performance tests with the main
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The statements that mention Locust should be removed.

@@ -1,23 +0,0 @@
# Copyright 2022 Google LLC All Rights Reserved.
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We should also move this file under test/load/allocation

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The file is ignored in the commit due to gitignore. Do I update the gitignore and push these files ?

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The gitignore actually has statement to include those two files i.e.!fixed.txt and !variable.txt, but the order seems incorrect. I think to fix it we should put those two statements after *.txt, since what ! does is "any matching file excluded by a previous pattern will become included again." doc.

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Thanks, I've updated the PR.

@@ -1,48 +0,0 @@
# Copyright 2022 Google LLC All Rights Reserved.
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We should also move this file under test/load/allocation

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Build Failed 😱

Build Id: 360c6b05-bc51-46d3-bc6f-9d728d6d1dee

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Build Failed 😱

Build Id: af6cfa49-8f3c-4aac-a650-d10f28bf927c

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Looks like you have some changes to install.yaml for some reason, which I don't think you need for this PR.

You may want to also rebase your PR against upstream/main on your PR branch, which will also cleanup your commit history as well.

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Looks like you have some changes to install.yaml for some reason, which I don't think you need for this PR.

You may want to also rebase your PR against upstream/main on your PR branch, which will also cleanup your commit history as well.

Hi @markmandel, I tried to pull the latest changes from main, and the changes reflected in the install.yaml file. After that I rebased the branch from main. I believe I should be reverting the commit which pushed the install.yaml file and that should resolve the build issue as well ?

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Build Failed 😱

Build Id: ad8f872b-9f49-4b9d-921d-b2e3fcecd335

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Build Failed 😱

Build Id: e9cafbb5-ad2a-4713-9677-5c322e925b34

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Hi @markmandel, I tried to pull the latest changes from main, and the changes reflected in the install.yaml file. After that I rebased the branch from main. I believe I should be reverting the commit which pushed the install.yaml file and that should resolve the build issue as well ?

First, I'd like to see this PR rebased against main -- so make sure your local main branch is up to date with upstream, and then rebase it against your local branch for this PR and you should end up with only commits for this PR.

Then we can just work things out from there. Sound good?

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Build Succeeded 👏

Build Id: 869e1a24-030e-4ada-a6d2-ea14d0de05ec

The following development artifacts have been built, and will exist for the next 30 days:

A preview of the website (the last 30 builds are retained):

To install this version:

  • git fetch https://github.com/googleforgames/agones.git pull/2784/head:pr_2784 && git checkout pr_2784
  • helm install agones ./install/helm/agones --namespace agones-system --set agones.image.tag=1.28.0-39d08d8-amd64

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Hi @markmandel, I tried to pull the latest changes from main, and the changes reflected in the install.yaml file. After that I rebased the branch from main. I believe I should be reverting the commit which pushed the install.yaml file and that should resolve the build issue as well ?

First, I'd like to see this PR rebased against main -- so make sure your local main branch is up to date with upstream, and then rebase it against your local branch for this PR and you should end up with only commits for this PR.

Then we can just work things out from there. Sound good?

Thanks @markmandel, I reverted the commit and rebased. It helped. I will be careful with the rebase and merge going ahead. As of now the build is succeeded, so you can review the PR and merge it, if there are no more changes.

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[APPROVALNOTIFIER] This PR is APPROVED

This pull-request has been approved by: gongmax, mangalpalli, markmandel

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@markmandel markmandel merged commit 352617b into googleforgames:main Nov 2, 2022
@mangalpalli mangalpalli self-assigned this Nov 7, 2022
chiayi pushed a commit to chiayi/agones that referenced this pull request Nov 17, 2022
nodepools and regional clusters

Updates to release checklist. (googleforgames#2772)

* Updates to release checklist.

Adding items that showed up in the recent release that were not written
down or required better clarification.

* Review updates, and some other small tweaks.

Co-authored-by: Robert Bailey <[email protected]>

Release 1.27.0 (googleforgames#2776)

* Release 1.27.0

* Update FAQ on ExternalDNS (googleforgames#2773)

The feature flag it points to have been moved to stable, so the link
is not useful any more.

Also removed notes on ipv6, since they aren't 100% accurate, as we were
discussing in googleforgames#2767.

* Updates to release checklist. (googleforgames#2772)

* Updates to release checklist.

Adding items that showed up in the recent release that were not written
down or required better clarification.

* Review updates, and some other small tweaks.

Co-authored-by: Robert Bailey <[email protected]>

* Release-changes

* Review comment

* Review changes

Co-authored-by: Mark Mandel <[email protected]>
Co-authored-by: Robert Bailey <[email protected]>

Version updates (googleforgames#2778)

Players in-game metric for when PlayerTracking is enabled (googleforgames#2765)

* Check for DeletionTimestamp of fleet and gameserverset before scaling

* Add metric to track player count in gameservers

* check PlayerStatus is not nil

* Update metrics available in docs

* Wrong relref path

* typo

* Change name for players in game metric to player connected. Add player capacity metric. Hide docs until next agones release.

* Duplicate metrics table

* add gameserver player tracking metrics to fleetViews

Co-authored-by: Mark Mandel <[email protected]>

Remove generation for swagger Go code and Add static swagger codes for test (googleforgames#2757)

Co-authored-by: Mark Mandel <[email protected]>

Updated allocation yaml files under examples/ to use selectors

Show how to set graceful termination in a game server that is safe to (googleforgames#2780)

evict.

Avoid retry from allocateFromLocalCluster under context kill. (googleforgames#2783)

* Version updates

* issue-2736-changes

Co-authored-by: Mark Mandel <[email protected]>

Bring SDK base image to debian:bullseye (googleforgames#2769)

* Bring SDK base image to debian:bullseye

The upgrade to gRPC solved one issue, and I also added a limit to number
of processes that could run for `make -j` otherwise the whole thing
would fall over (also would crash my dev machine!).

Closes googleforgames#2224

* Force refresh of cpp cache on Cloud Build.

* Fixes for CI:

* Revert CI cache increment (don't think we need it)
* Add shell to cpp image for debugging.
* Fix formatting issue that is breaking CI.

Co-authored-by: Robert Bailey <[email protected]>

Update health-checking.md (googleforgames#2785)

Fixed spell error: spec.health.failureTheshold to spec.health.failureThreshold

Updated allocation yaml files under examples/ to use selectors (googleforgames#2787)

Cleanup of load tests (googleforgames#2784)

* issue-2744 updated changes with new description
* 2744 review changes

Sync Pod host ports back to GameServer in GCP (googleforgames#2782)

This is the start of the implementation for googleforgames#2777:

* Most of this is mechanical and implements a thin cloud product
abstraction layer in pkg/cloud, instantiated with New(product). The
product abstraction provides a single function so far:
SyncPodPortsToGameServer.

* SyncPodPortsToGameServer is inserted as a hook while syncing
IP/ports, to let different cloud providers handle port allocation
slightly differently (in this case, GKE Autopilot)

* In GKE Autopilot, we look for a JSON string like
`{"min":7000,"max":8000,"portsAssigned":{"7001":7737,"7002":7738}}`
as an indication that the host ports were reassigned (per policy).
As a side note to anyone watching, this is currently an unreleased
feature. If we see this, we use the provided mapping to map the
host ports in the GameServer.Spec.

With this change, it's possible to launch a GameServer and get a
healthy GameServer Pod by adding the following annotation:

```
annotations:
  cluster-autoscaler.kubernetes.io/safe-to-evict: "true"
  autopilot.gke.io/host-port-assignment: '{"min": 7000, "max": 8000}'
```

If this PR causes any issues, the cloud product auto detection can
be disabled by setting `agones.cloudProduct=generic`, or forced to
GKE Autopilot using `agones.cloudProduct=gke-autopilot`.

In a future PR, I will add the host-port-assignment annotation
automatically on Autopilot

Co-authored-by: Mark Mandel <[email protected]>

Update gke terraform files to allow autoscaling

Fix (not really) problems reported by VSCode (googleforgames#2790)

VSCode reports `main redeclared` between allocationload.go and
runscenario.go due to the fact that they both look like `package main`
binaries in the same directory, similar e.g. [this poster on a
different
project](https://stackoverflow.com/questions/66970531/vs-code-go-main-redeclared-in-this-block)

To fix it, it's easy enough to just give these binaries their own
package path and fix up the calling scripts.

Along the way, fix a lint complaint in runscenario.go

Add location variable for cluster location argument

Minor fix

changed default of location var to empty string

GameServerRestartBeforeReadyCrash: Run serially (googleforgames#2791)

Narrow the race in googleforgames#2445 by running GameServerRestartBeforeReadyCrash serially. See googleforgames#2445 (comment) for a detailed analysis.

Does not fix the issue - this is stopgap until we understand how to fix it.

Enable fieldalignment linter, then mostly ignore it (googleforgames#2795)

Enable the fieldalignment linter by enabling all `govet` checks
except shadowing. Ignore large swaths of code (tests, cmd/, APIs),
and nolint'd existing complaints that seemed irrelevant.

Along the way:

* removed existing nolint:maligned, as `maligned` is no more.
* disabled `structcheck` and `deadcode` as they are deprecated (and I
think have been subsumed by other linters?)
* changed `gameServerCacheEntry` to `gameServerCache`. It is the
cache, not just an entry.
* fixed alignment of `gameServerSetCacheEntry`.

Add fswatch library to watch and batch filesystem events, use in allocator (googleforgames#2792)

This pull refactors the fsnotify code in allocator/main out to a
shared library, and in that shared library implements a batched
notification processor.

Closes googleforgames#1816: This takes a slightly different approach than specified
in the issue, instead choosing to just delay processing until after a
batch processing period. I chose 1s - it's far longer than necessary,
but still much shorter than it takes for the secret changes to
propagate to the container anyways.

I considered the approach in googleforgames#1816 of trying to parse the actual
events, but it's too fiddly to get exactly right: e.g. maybe you only
refresh on "write", but then "chmod" could make the file readable
whereas it wasn't before, "rename" could expose a file that wasn't
there before, etc.

Cloud product: Split port allocators, implement Autopilot port allocation/policies (googleforgames#2789)

In the Agones on GKE Autopilot implementation, we have no need for the
port allocator - the informer/etc. is an unnecessary moving piece.
This PR allows for cloud products to provide their own port allocation
implementation, and implements the GKE Autopilot "allocator". We do
this by:

* Splitting portallocator off to its own package. It was basically
self-sufficient anyways, except it was a little too friendly with
controller_test.go. I solved that by introducing a TestInterface for
controller_test.go to upcast to.

* Allow cloud product implementations to define their own port
allocator.

* Defining a new port allocator for GKE that does a simple per-port
HostPort allocation, and adds the host-port-assignment annotation to
the pod template.

* Extend cloudproduct again to add a GameServer validator

* And in Autopilot, reject if the PortPolicy is not `Dynamic`

Release: Note to switch away from `agones-images` (googleforgames#2809)

Since we have few guardrails on accidentally touching `agones-images`
project, adding a note in the release checklist to switch back to a
local development project after running a release.

Flake: TestControllerGameServerCount (googleforgames#2805)

Made it deterministic in the test, and got rod of the potential race
conditions.

Also fix it such that the util function for generating GameServer names
always produce a unique name.

Closes googleforgames#2804

Co-authored-by: Robert Bailey <[email protected]>

Remove Windows FAQ Entry (googleforgames#2811)

The contents are no longer accurate, and are covered in the installation
section now.

Makefile changes for adding location variable

added autoscale parameters to Makefile and README

Markdown fix in readme

Changed LOCATION to always be set with ZONE as default

use  only if the variable has a value

fixed extraneous characters

update gke terraform exmaple module

Update Node.js dependencies and package (googleforgames#2815)

* Update all dependencies and Node,js to LTS version

* Update other docker images that use Node.js

Added autoscale to example cluster and added to website docs

Added defaults and feature expiry

Remove zone from gke/variable.tf file.
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Shows missing "/usr/local/bin/locust" after building container
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