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Update the simple game server to move itself back to the Ready state after allocation #2409
Update the simple game server to move itself back to the Ready state after allocation #2409
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Build Succeeded 👏 Build Id: 2f977b1a-96bc-4c3a-a3d1-ba1d5075c734 The following development artifacts have been built, and will exist for the next 30 days:
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Flake in e2e-feature-gates:
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Build Failed 😱 Build Id: 1176e9ca-f667-418e-a71a-3c86f272d726 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
Flake in e2e-stable:
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Build Failed 😱 Build Id: 5a91fcbd-669b-4185-8291-60d25a9b2f3e To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
Another flake in e2e-feature-gates:
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Build Failed 😱 Build Id: 5498aaa8-daf2-4a15-9fb7-b28d00770a5b To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: cindy52, roberthbailey The full list of commands accepted by this bot can be found here. The pull request process is described here
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Build Failed 😱 Build Id: fdbaeb13-d61e-47d4-80b9-2e1ce18d324d To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
after allocation. This allows us to test the "Reusing Allocated GameServers" integration pattern.
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New changes are detected. LGTM label has been removed. |
I've been getting a weird error in the
Microsoft's documentation says that the suffix is an optional string and that it should follow the semantic versioning convention. According to https://semver.org/spec/v1.0.0.html#spec-item-4
The suffix here does follow that convention ( My guess is that because the string starts with a 0 it's being interpreted in a way that nuget doesn't like (maybe as a hex number instead of as a string). I've made a tiny change to the README file so that git will produce a different hash for this branch so that the csharp tests will pass. |
Build Failed 😱 Build Id: 27960436-db61-482e-90e2-60f2052d0d24 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
Back to seeing the test flakes in e2e-feature-gates:
But this means that the csharp sdk code is now happy (for some unknown reason). |
Build Succeeded 👏 Build Id: bcf853dd-a771-4e70-a4ae-19ef9614c119 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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LGTM
This allows us to test the "Reusing Allocated GameServers" integration pattern.
What type of PR is this?
/kind feature
What this PR does / Why we need it:
Which issue(s) this PR fixes:
Closes #
Special notes for your reviewer: