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Fix GameServerAllocation preferred documentation #2029
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Original file line number | Diff line number | Diff line change |
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@@ -25,8 +25,10 @@ spec: | |
game: my-game | ||
matchExpressions: | ||
- {key: tier, operator: In, values: [cache]} | ||
# ordered list of preferred allocations out of the `required` set. | ||
# An ordered list of preferred GameServer label selectors | ||
# that are optional to be fulfilled, but will be searched before the `required` selector. | ||
# If the first selector is not matched, the selection attempts the second selector, and so on. | ||
# If any of the preferred selectors are matched, the required selector is not considered. | ||
# This is useful for things like smoke testing of new game servers. | ||
# This also support `matchExpressions` | ||
preferred: | ||
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@@ -55,13 +57,15 @@ name for the `GameServerAllocation` is generated when the `GameServerAllocation` | |
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The `spec` field is the actual `GameServerAllocation` specification and it is composed as follow: | ||
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- `required` is a [label selector](https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/) | ||
(matchLabels and/or matchExpressions) from which to choose GameServers from. | ||
GameServers still have the hard requirement to be `Ready` to be allocated from | ||
- `preferred` is an order list of [label selectors](https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/) | ||
out of the `required` set. | ||
If the first selector is not matched, the selection attempts the second selector, and so on. | ||
This is useful for things like smoke testing of new game servers. | ||
- `required` is a [label selector](https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/) | ||
(matchLabels and/or matchExpressions) from which to choose GameServers from. | ||
GameServers still have the hard requirement to be `Ready` to be allocated from | ||
- `preferred` is an ordered list of preferred | ||
[label selectors](https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/) | ||
that are _optional_ to be fulfilled, but will be searched before the `required` selector. | ||
If the first selector is not matched, the selection attempts the second selector, and so on. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. "finally, if no preferred selectors match, the required selector is searched" might also make sense here, just like above. |
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If any of the `preferred` selectors are matched, the `required` selector is not considered. | ||
This is useful for things like smoke testing of new game servers. | ||
- `scheduling` defines how GameServers are organised across the cluster, in this case specifically when allocating | ||
`GameServers` for usage. | ||
"Packed" (default) is aimed at dynamic Kubernetes clusters, such as cloud providers, wherein we want to bin pack | ||
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"If any of the Preferred selectors are matched, the required selector is not considered" might be in order here.