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Flaky: TestFleetRecreateGameServers/gameserver_shutdown #2479
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area/tests
Unit tests, e2e tests, anything to make sure things don't break
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markmandel
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kind/bug
These are bugs.
help wanted
We would love help on these issues. Please come help us!
good first issue
These are great first issues. If you are looking for a place to start, start here!
area/tests
Unit tests, e2e tests, anything to make sure things don't break
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Feb 14, 2022
Test logs:
We can see that the Shutdown does occur as expected. So I figure it's a failure in the test code. |
markmandel
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Apr 7, 2022
If the returned packet gets dropped somewhere, we can confirm if it's still a valid test, as if the `GameServer` is gone, we're in a good place. Closes googleforgames#2479
roberthbailey
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If the returned packet gets dropped somewhere, we can confirm if it's still a valid test, as if the `GameServer` is gone, we're in a good place. Closes #2479 Co-authored-by: Robert Bailey <[email protected]>
Thiryn
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Apr 25, 2022
If the returned packet gets dropped somewhere, we can confirm if it's still a valid test, as if the `GameServer` is gone, we're in a good place. Closes googleforgames#2479 Co-authored-by: Robert Bailey <[email protected]>
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Labels
area/tests
Unit tests, e2e tests, anything to make sure things don't break
good first issue
These are great first issues. If you are looking for a place to start, start here!
help wanted
We would love help on these issues. Please come help us!
kind/bug
These are bugs.
What happened:
It fails sometimes!
What you expected to happen:
It to pass!
How to reproduce it (as minimally and precisely as possible):
Run the test lots.
Anything else we need to know?:
If I had to guess, the test is expecting a response, but for whatever reason that UDP packet is lost on the way back (which is never guaranteed). The condition for the test should be on the Shutdown of the GameServer, not on the receipt of the message.
Environment: Cloud Build
kubectl version
): 1.21.0The text was updated successfully, but these errors were encountered: