Agones Game Server Client SDKs #1854
Labels
good first issue
These are great first issues. If you are looking for a place to start, start here!
help wanted
We would love help on these issues. Please come help us!
kind/bug
These are bugs.
kind/documentation
Documentation for Agones
Milestone
You mistakenly write the explanation of Alpha().IsPlayerConnected(playerID) to Alpha().GetPlayerCount() explanation :
Alpha().GetPlayerCount()
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.
Alpha().IsPlayerConnected(playerID)
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.
The text was updated successfully, but these errors were encountered: