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Update the simple game server version to 0.6.
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roberthbailey committed Dec 23, 2021
1 parent f27f15e commit dce7b77
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Showing 20 changed files with 27 additions and 27 deletions.
2 changes: 1 addition & 1 deletion build/Makefile
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Expand Up @@ -63,7 +63,7 @@ KIND_PROFILE ?= agones
KIND_CONTAINER_NAME=$(KIND_PROFILE)-control-plane

# Game Server image to use while doing end-to-end tests
GS_TEST_IMAGE ?= gcr.io/agones-images/simple-game-server:0.5
GS_TEST_IMAGE ?= gcr.io/agones-images/simple-game-server:0.6

ALPHA_FEATURE_GATES ?= "PlayerTracking=true&StateAllocationFilter=true&PlayerAllocationFilter=true&CustomFasSyncInterval=true"

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2 changes: 1 addition & 1 deletion examples/crd-client/create-gs.yaml
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Expand Up @@ -28,5 +28,5 @@ spec:
imagePullPolicy: Always
env:
- name: GAMESERVER_IMAGE
value: "gcr.io/agones-images/simple-game-server:0.5"
value: "gcr.io/agones-images/simple-game-server:0.6"
restartPolicy: Never
2 changes: 1 addition & 1 deletion examples/fleet.yaml
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Expand Up @@ -76,4 +76,4 @@ spec:
spec:
containers:
- name: simple-game-server
image: gcr.io/agones-images/simple-game-server:0.5
image: gcr.io/agones-images/simple-game-server:0.6
2 changes: 1 addition & 1 deletion examples/gameserver.yaml
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Expand Up @@ -96,7 +96,7 @@ spec:
spec:
containers:
- name: simple-game-server
image: gcr.io/agones-images/simple-game-server:0.5
image: gcr.io/agones-images/simple-game-server:0.6
imagePullPolicy: Always
# nodeSelector is a label that can be used to tell Kubernetes which host
# OS to use. For Windows game servers uncomment the nodeSelector
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2 changes: 1 addition & 1 deletion examples/simple-game-server/dev-gameserver.yaml
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Expand Up @@ -31,4 +31,4 @@ spec:
spec:
containers:
- name: simple-game-server
image: gcr.io/agones-images/simple-game-server:0.5
image: gcr.io/agones-images/simple-game-server:0.6
2 changes: 1 addition & 1 deletion examples/simple-game-server/fleet-distributed.yaml
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Expand Up @@ -32,7 +32,7 @@ spec:
spec:
containers:
- name: simple-game-server
image: gcr.io/agones-images/simple-game-server:0.5
image: gcr.io/agones-images/simple-game-server:0.6
resources:
requests:
memory: "64Mi"
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2 changes: 1 addition & 1 deletion examples/simple-game-server/fleet-tcp.yaml
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Expand Up @@ -28,7 +28,7 @@ spec:
spec:
containers:
- name: simple-game-server
image: gcr.io/agones-images/simple-game-server:0.5
image: gcr.io/agones-images/simple-game-server:0.6
env:
# Disables the UDP listener (Enabled by default)
- name: "UDP"
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2 changes: 1 addition & 1 deletion examples/simple-game-server/fleet.yaml
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Expand Up @@ -27,7 +27,7 @@ spec:
spec:
containers:
- name: simple-game-server
image: gcr.io/agones-images/simple-game-server:0.5
image: gcr.io/agones-images/simple-game-server:0.6
resources:
requests:
memory: "64Mi"
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2 changes: 1 addition & 1 deletion examples/simple-game-server/gameserver-passthrough.yaml
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Expand Up @@ -24,7 +24,7 @@ spec:
spec:
containers:
- name: simple-game-server
image: gcr.io/agones-images/simple-game-server:0.5
image: gcr.io/agones-images/simple-game-server:0.6
env:
- name: "PASSTHROUGH"
value: "TRUE"
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2 changes: 1 addition & 1 deletion examples/simple-game-server/gameserver-windows.yaml
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Expand Up @@ -25,7 +25,7 @@ spec:
spec:
containers:
- name: simple-game-server
image: gcr.io/agones-images/simple-game-server:0.5
image: gcr.io/agones-images/simple-game-server:0.6
resources:
requests:
memory: "64Mi"
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2 changes: 1 addition & 1 deletion examples/simple-game-server/gameserver.yaml
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Expand Up @@ -25,7 +25,7 @@ spec:
spec:
containers:
- name: simple-game-server
image: gcr.io/agones-images/simple-game-server:0.5
image: gcr.io/agones-images/simple-game-server:0.6
resources:
requests:
memory: "64Mi"
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2 changes: 1 addition & 1 deletion install/helm/agones/templates/tests/test-runner.yaml
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Expand Up @@ -29,7 +29,7 @@ spec:
imagePullPolicy: Always
env:
- name: GAMESERVER_IMAGE
value: "gcr.io/agones-images/simple-game-server:0.5"
value: "gcr.io/agones-images/simple-game-server:0.6"
- name: IS_HELM_TEST
value: "true"
- name: GAMESERVERS_NAMESPACE
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2 changes: 1 addition & 1 deletion pkg/util/webhooks/webhooks_test.go
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Expand Up @@ -163,7 +163,7 @@ func TestWebHookFleetValidationHandler(t *testing.T) {
"template": {
"spec": {
"containers": [{
"image": "gcr.io/agones-images/simple-game-server:0.5",
"image": "gcr.io/agones-images/simple-game-server:0.6",
"name": false
}]
}
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2 changes: 1 addition & 1 deletion site/config.toml
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Expand Up @@ -96,7 +96,7 @@ dev_aks_minor_supported_k8s = "2"
dev_minikube_minor_supported_k8s = "5"

# example tag
example_image_tag = "gcr.io/agones-images/simple-game-server:0.5"
example_image_tag = "gcr.io/agones-images/simple-game-server:0.6"

# Enable syntax highlighting and copy buttons on code blocks with Prism
prism_syntax_highlighting = true
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4 changes: 2 additions & 2 deletions test/e2e/framework/framework.go
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Expand Up @@ -157,7 +157,7 @@ func NewFromFlags() (*Framework, error) {
}

viper.SetDefault(kubeconfigFlag, filepath.Join(usr.HomeDir, ".kube", "config"))
viper.SetDefault(gsimageFlag, "gcr.io/agones-images/simple-game-server:0.5")
viper.SetDefault(gsimageFlag, "gcr.io/agones-images/simple-game-server:0.6")
viper.SetDefault(pullSecretFlag, "")
viper.SetDefault(stressTestLevelFlag, 0)
viper.SetDefault(perfOutputDirFlag, "")
Expand All @@ -166,7 +166,7 @@ func NewFromFlags() (*Framework, error) {
viper.SetDefault(namespaceFlag, "")

pflag.String(kubeconfigFlag, viper.GetString(kubeconfigFlag), "kube config path, e.g. $HOME/.kube/config")
pflag.String(gsimageFlag, viper.GetString(gsimageFlag), "gameserver image to use for those tests, gcr.io/agones-images/simple-game-server:0.5")
pflag.String(gsimageFlag, viper.GetString(gsimageFlag), "gameserver image to use for those tests, gcr.io/agones-images/simple-game-server:0.6")
pflag.String(pullSecretFlag, viper.GetString(pullSecretFlag), "optional secret to be used for pulling the gameserver and/or Agones SDK sidecar images")
pflag.Int(stressTestLevelFlag, viper.GetInt(stressTestLevelFlag), "enable stress test at given level 0-100")
pflag.String(perfOutputDirFlag, viper.GetString(perfOutputDirFlag), "write performance statistics to the specified directory")
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2 changes: 1 addition & 1 deletion test/e2e/gameserver_test.go
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Expand Up @@ -889,7 +889,7 @@ spec:
preferredDuringSchedulingIgnoredDuringExecution: ERROR
containers:
- name: simple-game-server
image: gcr.io/agones-images/simple-game-server:0.5
image: gcr.io/agones-images/simple-game-server:0.6
`
err := ioutil.WriteFile("/tmp/invalid.yaml", []byte(gsYaml), 0644)
require.NoError(t, err)
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4 changes: 2 additions & 2 deletions test/load/allocation/README.md
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@@ -1,7 +1,7 @@
This is a load test to determine Allocation QPS over time against a set of GameServers that are constantly being shutdown after a period.

This test creates a configured amount of GameServers at the initial step, switches them to Allocated state and finally
shuts them down (`automaticShutdownDelayMin` flag in a simple-game-server).
This test creates a configured amount of GameServers at the initial step, switches them to Allocated state and finally
shuts them down (`automaticShutdownDelaySec` flag in a simple-game-server).

1) Run kubectl apply -f ./fleet.yaml
2) Run `runAllocation.sh` script to perform this test. You can provide a number of runs as a parameter (3 is a default value). There is a 500 seconds pause after each run.
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4 changes: 2 additions & 2 deletions test/load/allocation/fleet.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ spec:
spec:
containers:
- name: simple-game-server
image: gcr.io/agones-images/simple-game-server:0.5
image: gcr.io/agones-images/simple-game-server:0.6
resources:
requests:
memory: "64Mi"
Expand All @@ -36,4 +36,4 @@ spec:
memory: "64Mi"
cpu: "20m"
args:
- "-automaticShutdownDelayMin=1"
- "-automaticShutdownDelaySec=60"
8 changes: 4 additions & 4 deletions test/load/allocation/grpc/README.md
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Expand Up @@ -14,7 +14,7 @@ Here are the few important things:
## Fleet Setting

We used the sample [fleet configuration](./fleet.yaml) with some minor modifications. We updated the `replicas` to 4000.
Also we set the `automaticShutdownDelayMin` parameter to 10 so simple-game-server game servers shutdown after 10
Also we set the `automaticShutdownDelaySec` parameter to 10 so simple-game-server game servers shutdown after 10
minutes (see below).
This helps to easily re-run the test without having to delete the game servers and allows to run tests continously.

Expand All @@ -32,8 +32,8 @@ kind: Fleet
containers:
- args:
# We setup the simple-game-server server to shutdown 10 mins after allocation
- -automaticShutdownDelayMin=10
image: gcr.io/agones-images/simple-game-server:0.3
- -automaticShutdownDelaySec=600
image: gcr.io/agones-images/simple-game-server:0.6
name: simple-game-server
...
```
Expand All @@ -45,7 +45,7 @@ For more information visit [Allocator Service](https://agones.dev/site/docs/adva

## Running the test

You can use the provided runAllocation.sh script by providing two parameters:
You can use the provided runAllocation.sh script by providing two parameters:
- number of clients (to do parallel allocations)
- number of allocations for client

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4 changes: 2 additions & 2 deletions test/load/allocation/grpc/fleet.yaml
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Expand Up @@ -34,8 +34,8 @@ spec:
containers:
- args:
# We setup the simple-game-server server to shutdown 10 mins after allocation
- -automaticShutdownDelayMin=10
image: gcr.io/agones-images/simple-game-server:0.5
- -automaticShutdownDelaySec=600
image: gcr.io/agones-images/simple-game-server:0.6
name: simple-game-server
resources:
limits:
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