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Add Fleet and Gameserverset Validation handler
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Add Fleet and GSS Name lenght check in order to prevent GSS label overflowing.
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aLekSer committed Feb 18, 2019
1 parent 0e92c90 commit c817dc2
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Showing 10 changed files with 179 additions and 1 deletion.
3 changes: 3 additions & 0 deletions install/helm/agones/templates/admissionregistration.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,9 @@ webhooks:
- apiGroups:
- stable.agones.dev
resources:
- "fleets"
- "gameservers"
- "gameserversets"
- "fleetallocations"
- "fleetautoscalers"
apiVersions:
Expand All @@ -49,6 +51,7 @@ webhooks:
- apiGroups:
- stable.agones.dev
resources:
- "fleets"
- "gameserversets"
- "fleetallocations"
- "fleetautoscalers"
Expand Down
3 changes: 3 additions & 0 deletions install/yaml/install.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -1268,7 +1268,9 @@ webhooks:
- apiGroups:
- stable.agones.dev
resources:
- "fleets"
- "gameservers"
- "gameserversets"
- "fleetallocations"
- "fleetautoscalers"
apiVersions:
Expand All @@ -1278,6 +1280,7 @@ webhooks:
- apiGroups:
- stable.agones.dev
resources:
- "fleets"
- "gameserversets"
- "fleetallocations"
- "fleetautoscalers"
Expand Down
21 changes: 21 additions & 0 deletions pkg/apis/stable/v1alpha1/fleet.go
Original file line number Diff line number Diff line change
Expand Up @@ -15,11 +15,14 @@
package v1alpha1

import (
"fmt"

"agones.dev/agones/pkg"
"agones.dev/agones/pkg/apis/stable"
appsv1 "k8s.io/api/apps/v1"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/util/intstr"
"k8s.io/apimachinery/pkg/util/validation"
)

const (
Expand Down Expand Up @@ -134,6 +137,24 @@ func (f *Fleet) ApplyDefaults() {
f.ObjectMeta.Annotations[stable.VersionAnnotation] = pkg.Version
}

// Validate validates the Fleet configuration.
// If a Fleet is invalid there will be > 0 values in
// the returned array
func (f *Fleet) Validate() (bool, []metav1.StatusCause) {
var causes []metav1.StatusCause

// make sure the Name of a Fleet does not oversize the Label size in GSS and GS
if len(f.Name) > validation.LabelValueMaxLength {
causes = append(causes, metav1.StatusCause{
Type: metav1.CauseTypeFieldValueInvalid,
Field: fmt.Sprintf("Name"),
Message: fmt.Sprintf("Length of Fleet '%s' name should be no more than 63.", f.ObjectMeta.Name),
})
}

return len(causes) == 0, causes
}

// UpperBoundReplicas returns whichever is smaller,
// the value i, or the f.Spec.Replicas.
func (f *Fleet) UpperBoundReplicas(i int32) int32 {
Expand Down
16 changes: 16 additions & 0 deletions pkg/apis/stable/v1alpha1/fleet_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ import (
appsv1 "k8s.io/api/apps/v1"
corev1 "k8s.io/api/core/v1"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/util/validation"
)

func TestFleetGameServerSetGameServer(t *testing.T) {
Expand Down Expand Up @@ -98,6 +99,21 @@ func TestSumStatusAllocatedReplicas(t *testing.T) {
assert.Equal(t, int32(5), SumStatusAllocatedReplicas([]*GameServerSet{gsSet1, gsSet2}))
}

func TestFleetName(t *testing.T) {
f := Fleet{}

nameLen := validation.LabelValueMaxLength + 1
bytes := make([]byte, nameLen)
for i := 0; i < nameLen; i++ {
bytes[i] = 'f'
}
f.Name = string(bytes)
ok, causes := f.Validate()
assert.False(t, ok)
assert.Len(t, causes, 1)
assert.Equal(t, "Name", causes[0].Field)
}

func TestSumStatusReplicas(t *testing.T) {
fixture := []*GameServerSet{
{Status: GameServerSetStatus{Replicas: 10}},
Expand Down
16 changes: 16 additions & 0 deletions pkg/apis/stable/v1alpha1/gameserverset.go
Original file line number Diff line number Diff line change
Expand Up @@ -15,10 +15,12 @@
package v1alpha1

import (
"fmt"
"reflect"

"agones.dev/agones/pkg/apis/stable"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/util/validation"
)

const (
Expand Down Expand Up @@ -88,6 +90,20 @@ func (gsSet *GameServerSet) ValidateUpdate(new *GameServerSet) (bool, []metav1.S
return len(causes) == 0, causes
}

// Validate validates when Create occur. Check the name szie
func (gsSet *GameServerSet) Validate() (bool, []metav1.StatusCause) {
var causes []metav1.StatusCause
if len(gsSet.Name) > validation.LabelValueMaxLength {
causes = append(causes, metav1.StatusCause{
Type: metav1.CauseTypeFieldValueInvalid,
Field: "Name",
Message: fmt.Sprintf("Length of GameServerSet '%s' name should be no more than 63.", gsSet.ObjectMeta.Name),
})
}

return len(causes) == 0, causes
}

// GameServer returns a single GameServer derived
// from the GameSever template
func (gsSet *GameServerSet) GameServer() *GameServer {
Expand Down
13 changes: 13 additions & 0 deletions pkg/apis/stable/v1alpha1/gameserverset_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ import (
"github.com/stretchr/testify/assert"
corev1 "k8s.io/api/core/v1"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/util/validation"
)

func TestGameServerSetGameServer(t *testing.T) {
Expand Down Expand Up @@ -84,4 +85,16 @@ func TestGameServerSetValidateUpdate(t *testing.T) {
assert.False(t, ok)
assert.Len(t, causes, 1)
assert.Equal(t, "template", causes[0].Field)

newGSS = gsSet.DeepCopy()
nameLen := validation.LabelValueMaxLength + 1
bytes := make([]byte, nameLen)
for i := 0; i < nameLen; i++ {
bytes[i] = 'f'
}
newGSS.Name = string(bytes)
ok, causes = newGSS.Validate()
assert.False(t, ok)
assert.Len(t, causes, 1)
assert.Equal(t, "Name", causes[0].Field)
}
41 changes: 41 additions & 0 deletions pkg/fleets/controller.go
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@ import (
"reflect"

"agones.dev/agones/pkg/apis/stable"
"agones.dev/agones/pkg/apis/stable/v1alpha1"
stablev1alpha1 "agones.dev/agones/pkg/apis/stable/v1alpha1"
"agones.dev/agones/pkg/client/clientset/versioned"
getterv1alpha1 "agones.dev/agones/pkg/client/clientset/versioned/typed/stable/v1alpha1"
Expand Down Expand Up @@ -96,6 +97,8 @@ func NewController(
c.recorder = eventBroadcaster.NewRecorder(scheme.Scheme, corev1.EventSource{Component: "fleet-controller"})

wh.AddHandler("/mutate", stablev1alpha1.Kind("Fleet"), admv1beta1.Create, c.creationMutationHandler)
wh.AddHandler("/validate", v1alpha1.Kind("Fleet"), admv1beta1.Create, c.creationValidationHandler)
wh.AddHandler("/validate", v1alpha1.Kind("Fleet"), admv1beta1.Update, c.creationValidationHandler)

fInformer.AddEventHandler(cache.ResourceEventHandlerFuncs{
AddFunc: c.workerqueue.Enqueue,
Expand Down Expand Up @@ -160,6 +163,41 @@ func (c *Controller) creationMutationHandler(review admv1beta1.AdmissionReview)
return review, nil
}

// creationValidationHandler that validates a Fleet when it is created
// Should only be called on Fleet create and Update operations.
func (c *Controller) creationValidationHandler(review admv1beta1.AdmissionReview) (admv1beta1.AdmissionReview, error) {
c.logger.WithField("review", review).Info("creationValidationHandler")

obj := review.Request.Object
fleet := &stablev1alpha1.Fleet{}
err := json.Unmarshal(obj.Raw, fleet)
if err != nil {
return review, errors.Wrapf(err, "error unmarshalling original Fleet json: %s", obj.Raw)
}

ok, causes := fleet.Validate()
if !ok {
review.Response.Allowed = false
details := metav1.StatusDetails{
Name: review.Request.Name,
Group: review.Request.Kind.Group,
Kind: review.Request.Kind.Kind,
Causes: causes,
}
review.Response.Result = &metav1.Status{
Status: metav1.StatusFailure,
Message: "Fleet configuration is invalid",
Reason: metav1.StatusReasonInvalid,
Details: &details,
}

c.logger.WithField("review", review).Info("Invalid Fleet")
return review, nil
}

return review, nil
}

// Run the Fleet controller. Will block until stop is closed.
// Runs threadiness number workers to process the rate limited queue
func (c *Controller) Run(workers int, stop <-chan struct{}) error {
Expand Down Expand Up @@ -434,6 +472,9 @@ func (c *Controller) rollingUpdateRest(fleet *stablev1alpha1.Fleet, rest []*stab
// updateFleetStatus gets the GameServerSets for this Fleet and then
// calculates the counts for the status, and updates the Fleet
func (c *Controller) updateFleetStatus(fleet *stablev1alpha1.Fleet) error {

c.logger.WithField("key", fleet.Name).Info("Update Fleet Status")

list, err := ListGameServerSetsByFleetOwner(c.gameServerSetLister, fleet)
if err != nil {
return err
Expand Down
38 changes: 37 additions & 1 deletion pkg/gameserversets/controller.go
Original file line number Diff line number Diff line change
Expand Up @@ -112,6 +112,7 @@ func NewController(
eventBroadcaster.StartRecordingToSink(&typedcorev1.EventSinkImpl{Interface: kubeClient.CoreV1().Events("")})
c.recorder = eventBroadcaster.NewRecorder(scheme.Scheme, corev1.EventSource{Component: "gameserverset-controller"})

wh.AddHandler("/validate", v1alpha1.Kind("GameServerSet"), admv1beta1.Create, c.creationValidationHandler)
wh.AddHandler("/validate", v1alpha1.Kind("GameServerSet"), admv1beta1.Update, c.updateValidationHandler)

gsSetInformer.AddEventHandler(cache.ResourceEventHandlerFuncs{
Expand Down Expand Up @@ -191,7 +192,42 @@ func (c *Controller) updateValidationHandler(review admv1beta1.AdmissionReview)
}
review.Response.Result = &metav1.Status{
Status: metav1.StatusFailure,
Message: "GameServer update is invalid",
Message: "GameServerSet update is invalid",
Reason: metav1.StatusReasonInvalid,
Details: &details,
}

c.logger.WithField("review", review).Info("Invalid GameServerSet update")
return review, nil
}

return review, nil
}

// creationValidationHandler that validates a GameServerSet when is created
// Should only be called on gameserverset create operations.
func (c *Controller) creationValidationHandler(review admv1beta1.AdmissionReview) (admv1beta1.AdmissionReview, error) {
c.logger.WithField("review", review).Info("creationValidationHandler")

newGss := &v1alpha1.GameServerSet{}

newObj := review.Request.Object
if err := json.Unmarshal(newObj.Raw, newGss); err != nil {
return review, errors.Wrapf(err, "error unmarshalling new GameServerSet json: %s", newObj.Raw)
}

ok, causes := newGss.Validate()
if !ok {
review.Response.Allowed = false
details := metav1.StatusDetails{
Name: review.Request.Name,
Group: review.Request.Kind.Group,
Kind: review.Request.Kind.Kind,
Causes: causes,
}
review.Response.Result = &metav1.Status{
Status: metav1.StatusFailure,
Message: "GameServerSet update is invalid",
Reason: metav1.StatusReasonInvalid,
Details: &details,
}
Expand Down
2 changes: 2 additions & 0 deletions site/content/en/docs/Reference/fleet.md
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,8 @@ attach specific [annotations](https://kubernetes.io/docs/concepts/overview/worki
and [labels](https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/) to your resource.
This is a very common pattern in the Kubernetes ecosystem.

The length of the `name` field of the fleet should be at most 63 characters.

The `spec` field is the actual `Fleet` specification and it is composed as follow:

- `replicas` is the number of `GameServers` to keep Ready or Allocated in this Fleet
Expand Down
27 changes: 27 additions & 0 deletions test/e2e/fleet_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@ import (
k8serrors "k8s.io/apimachinery/pkg/api/errors"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/types"
"k8s.io/apimachinery/pkg/util/validation"
"k8s.io/apimachinery/pkg/util/wait"
"k8s.io/client-go/util/retry"
)
Expand Down Expand Up @@ -489,6 +490,32 @@ func TestFleetAllocationDuringGameServerDeletion(t *testing.T) {
})
}

// TestFleetNameValidation is built to test Fleet Name length validation,
// Fleet Name should have at most 63 chars
func TestFleetNameValidation(t *testing.T) {
t.Parallel()
alpha1 := framework.AgonesClient.StableV1alpha1()

flt := defaultFleet()
nameLen := validation.LabelValueMaxLength + 1
bytes := make([]byte, nameLen)
for i := 0; i < nameLen; i++ {
bytes[i] = 'f'
}
flt.Name = string(bytes)
_, err := alpha1.Fleets(defaultNs).Create(flt)
assert.NotNil(t, err)
statusErr := err.(*k8serrors.StatusError)
assert.Equal(t, statusErr.Status().Details.Causes[0].Type, metav1.CauseTypeFieldValueInvalid)
goodFlt := defaultFleet()
goodFlt.Name = string(bytes[0 : nameLen-1])
goodFlt, err = alpha1.Fleets(defaultNs).Create(goodFlt)
if assert.Nil(t, err) {
defer alpha1.Fleets(defaultNs).Delete(goodFlt.ObjectMeta.Name, nil) // nolint:errcheck
}

}

func assertSuccessOrUpdateConflict(t *testing.T, err error) {
if !k8serrors.IsConflict(err) {
// update conflicts are sometimes ok, we simply lost the race.
Expand Down

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