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Respectful code cleanup No.2 (#2109)
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Switching out some more verbiage to be more inclusive.
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markmandel authored May 26, 2021
1 parent 9c6597b commit 4bb2cc0
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2 changes: 1 addition & 1 deletion .github/pull_request_template.md
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Expand Up @@ -6,7 +6,7 @@
-->

**What type of PR is this?**
> Uncomment only one ` /kind <>` line, hit enter to put that in a new line, and remove leading whitespace from that line:
> Uncomment only one ` /kind <>` line, press enter to put that in a new line, and remove leading whitespace from that line:
>
> /kind breaking
> /kind bug
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2 changes: 1 addition & 1 deletion build/README.md
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Expand Up @@ -178,7 +178,7 @@ You may note that docker images, and tar archives are tagged with a concatenatio
upcoming release number and short git hash for the current commit. This has also been set in
the code itself, so that it can be seen in via log statements.

If you don't have a long time to kill, you can run `make build-images` to only build the images for running Agones
If you don't have a long time to wait, you can run `make build-images` to only build the images for running Agones
, which is often all you need for development.

Congratulations! You have now successfully tested and built Agones!
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2 changes: 1 addition & 1 deletion cmd/sdk-server/main.go
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Expand Up @@ -79,7 +79,7 @@ func main() {

ctx := signals.NewSigKillContext()
grpcServer := grpc.NewServer()
// don't graceful stop, because if we get a kill signal
// don't graceful stop, because if we get a SIGKILL signal
// then the gameserver is being shut down, and we no longer
// care about running RPC calls.
defer grpcServer.Stop()
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8 changes: 4 additions & 4 deletions examples/unity-simple/README.md
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Expand Up @@ -17,7 +17,7 @@ Check out [these instructions](https://agones.dev/site/docs/installation/).

### Building a Server
* Open this folder with UnityEditor.
* Hit a `Build Tool/Build Server` menu item in the menu bar.
* Click on the `Build Tool/Build Server` menu item in the menu bar.
* The Builds are created in a `Builds/Server` Folder.

### Building a Docker Image and Running it
Expand All @@ -30,7 +30,7 @@ $ kubectl create -f gameserver.yaml

### Building a Client
* Open this folder with UnityEditor.
* Hit a `Build Tool/Build Client` menu item in the menu bar.
* Click on the `Build Tool/Build Client` menu item in the menu bar.

### How to use a Client
* Run `Builds/Client/UnitySimpleClient.exe`.
Expand All @@ -40,8 +40,8 @@ $ kubectl create -f gameserver.yaml
NAME STATE ADDRESS PORT NODE AGE
unity-simple-server-z7nln Ready 192.168.*.* 7854 node-name 1m
```
* Hit a `Change Server` Button.
* Set any text to a center text filed and hit a `Send` button.
* Click on the `Change Server` Button.
* Set any text to a center text filed and click the `Send` button.
* The Client will send the text to the Server.
When a Server receives a text, it will send back "Echo : $text" as an echo.
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2 changes: 1 addition & 1 deletion site/content/en/_index.html
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Expand Up @@ -40,7 +40,7 @@

{{% blocks/feature icon="fas fa-chart-area" title="Metrics and Monitoring" url="./docs/guides/metrics/" %}}
Integration with [OpenCensus](https://opencensus.io/)
for backend agnostic game server metrics and monitoring dashboards
for platform-independent game server metrics and monitoring dashboards
{{% /blocks/feature %}}


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2 changes: 1 addition & 1 deletion site/content/en/docs/Guides/Client SDKs/local.md
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Expand Up @@ -45,7 +45,7 @@ $ ./sdk-server.linux.amd64 --local

### Providing your own `GameServer` configuration for local development

By default, the local sdk-server will create a dummy `GameServer` configuration that is used for `GameServer()`
By default, the local sdk-server will create a default `GameServer` configuration that is used for `GameServer()`
and `WatchGameServer()` SDK calls. If you wish to provide your own configuration, as either yaml or json, this
can be passed through as either `--file` or `-f` along with the `--local` flag.

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