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feat: support concurrent transactions on the emulator (#1601)
Adds support for overlapping transactions on the emulator in the Connection API, even when these are executed on one thread. This is normally not supported, as it requires multiple transactions to run concurrently on the emulator. This change works around that by keeping track of what the active transaction on the emulator is, and then abort that transaction when another transaction needs to make progress. The transaction that was aborted will be retried up to the point where it was when it again wants to make progress. This step-by-step progress is implemented by automatically setting a savepoint in the transaction after each successful step. The transaction is then rolled back to that savepoint when another transaction needs to make progress. The feature is only enabled if the autoConfigEmulator flag is enabled.
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