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Bindings
Overview of bindings in Guice
A binding is an object that corresponds to an entry in the Guice map. You add new entries into the Guice map by creating bindings.
To create bindings, extend AbstractModule
and override its configure
method.
In the method body, call bind()
to specify each binding. These methods are
type checked so the compiler can report errors if you use the wrong types. Once
you've created your modules, pass them as arguments to Guice.createInjector()
to build an injector, which can then be used to
bootstrap your application.
Use modules to create linked bindings, instance bindings, @Provides methods, provider bindings, constructor bindings and untargetted bindings.
In addition to the bindings you specify the injector includes built-in bindings. When a dependency is requested but not found it attempts to create a just-in-time binding. The injector also includes bindings for the providers of its other bindings.
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