Fix a bug in the OpenGL backend that causes win32 errors not to be logged #8214 #8216
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As you might imagine, I am submitting this change because I'm debugging a bug in the openGL backend, specifically one that causes PlatformWGL::makeCurrent() to fail if the swap chain is removed and created too many times. I hope that I can figure out the issue there, but if someone more familiar with this code could figure it out, that would be really cool... (If anyone is curious, wglMakeCurrent() is returning win32 error code 6.)